Steve P. Young on mobile app marketing: App Store Optimization, launches and paid user acquisition. 257 App Masters episodes on product and growth, each as notes you can zoom: the bottom line, key takeaways and every chapter, linked to the moment in the video.
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Cal AI prices influencer and UGC deals by comparing what each thousand views earns (RPM) with what a thousand views costs (CPM), instead of chasing a benchmark CPM. The episode covers base rate plus capped view bonuses, why viral views lose value, and how to attribute downloads once millions of videos are live.

A seven-point checklist an app should pass before spending anything on Meta ads: funnel conversion targets, proof that strangers pay, LTV per install, event tracking, competitor ad research, concept testing and budget math. The payoff is avoiding wasted spend, since a $1,000 test budget at the stated rates yields only about 10 to 11 subscribers at roughly $95 each.

A niche breathing exercises app, Breathwrk, started narrow with one use case, ranked for specific keywords and used animated, interactive onboarding before a paywall. It was reportedly acquired by Peloton for $2.2 million after about $200,000 in seed funding, which shows a niche focus can lead to a real exit.

Screenshots and the app icon are a major ASO lever beyond keywords, and A/B testing them through Product Page Optimization can lift organic downloads. A case study moved installs 61% across two sequential screenshot tests, with other examples at 13.8%, 30% and 45%.

Before spending on paid social ads, research competitor creatives and test your own, because creative matters more than every other lever. The episode walks through hook and hold rate targets, a 3-day creative test setup, and how to study a winning Cal AI ad with SocialPeta.

A founder lays out her UGC marketing system: how she pays creators, finds them, onboards them and warms up fresh accounts. The result is apps pulling 300-400 million monthly social views, with the founder owning the viral format rather than the creators.

Seven paywall principles drawn from hundreds of tests: show the paywall in onboarding, consider a hard paywall, explain the trial, sell outcomes, add context, make value obvious and test offers and CTAs. Real tests include a 52% sales lift from putting the paywall before sign up and a 3x sales lift from moving the trial to a weekly plan.

A walkthrough of the RevenueCat charts and features used to judge subscription app health and decide when an app is ready for paid acquisition. It shows a roughly $37,000 MRR app with a 7-day trial converting over 60% of trial starts to paid, and a paywall test where a money back guarantee is winning.

The Tentacle Strategy finds app ideas by studying big, high-revenue apps and building a focused app around one low-competition keyword they ignore. Steve says it produced an app earning $550,000 last year, a $2,000 to $3,000 a month app, and a client app at $12,000 to $15,000 a month, all organic.

Screenshot design often converts App Store visitors better than keyword work, and this episode shows how a CBT therapy app gained 30% more downloads from a screenshot A/B test. It also walks through building, localizing and uploading screenshots as a product page optimization test using the sponsor tool AppScreens.

Explains why web-to-app funnels are one of the fastest-growing ways to acquire and monetize mobile app users, and walks through the quiz, paywall, checkout, ad optimization, upsell and tripwire tactics that make them work. The case: skipping the app store means avoiding the 15 to 30% fee, getting cash faster, and having far more freedom in how you price and sell.

Paywall and onboarding experiments from a MAU Vegas talk: how to place the X on hard paywalls, what to show before the paywall, reverse trials, trial offers, and paywall copy tweaks. The reported results include a 56% lift in trial activations, free users converting at 4.5% instead of 0.4%, and a 38% lift from showing broken-down prices.

Paid acquisition for subscription apps is often capped by cash flow, because Apple and Google pay out 45+ days after the sale, so a profitable campaign can stall when the budget runs dry. Steve walks through a $10,000 budget example where $9,000 of spend returned about $10,800 and shows how weekly payouts through Adapty Finance (a sponsor of the video) let you reinvest sooner.

Explains the two Apple Ads search campaigns to start with, a max conversion discovery campaign and a single keyword ad group (SCAG) campaign, with the exact setup choices for budgets, bids and targeting. The setup is backed by account data showing about $85,000 a month of ROAS-positive spend for one client.

Two growth operators show real AI-generated ad creatives and explain how they build, test and scale them, from UGC anchors with swapped backgrounds to fully prompted videos. The takeaway is that creative production is cheap, winners cannot be predicted, and the edge comes from concept, volume and distribution.

Ad monetization tactics for gaming and non-gaming apps, from app open ads and welcome bonuses to rewarded ads inside subscription apps. The core lesson is that top apps now blend ads, subscriptions and in-app purchases, since 80 to 90% of installs never pay.

Steve P. Young shows how MadMuscles pairs Meta ads, AI-generated video creatives and a web-to-app checkout to scale a fitness app. The app shows roughly $200,000 a month in app store revenue alone, with web revenue likely on top.

Seven early-stage mistakes that burn app budgets: building too much, coding by hand, paying for cloud too early, skipping startup credits, ignoring conversion design, cheap UI/UX and no marketing budget. AI-assisted development now ships a first version in about two months instead of six, which makes distribution and design the real bottlenecks.

Deep links that return users to the exact in-app spot, plus targeted trial re-engagement messages, fix onboarding and activation problems that look like low engagement. AppsFlyer data cited says deep linking for personalized onboarding lifts day 30 retention by 110% versus manual code entry.

A live ASO and monetization audit of an indie symptom tracker shows how to pick keywords with low difficulty and some traffic, place them in the title, subtitle and a second localization, and then align screenshots and paywall to them. It also gives concrete paywall, pricing, and Apple Health tactics drawn from client apps.

Shows how to use AI avatars to produce many UGC-style video ads fast, so scripts, hooks and presenters can be tested before paying real creators. The host has not yet reported ad results from these creatives, but he found managing real creators slow and unreliable, and the workflow shows how to raise creative volume cheaply.

A teardown of the Wisey productivity app that shows how pairing utilities with bite-size lessons, a paid intro offer, a benefit-led pre-paywall flow and Apple API integrations can lift retention and revenue. The standout result is an App Masters client seeing over five figures a month in revenue from Apple Health referrals alone.

A teardown of RiseGuide's onboarding, paywall, lesson design and retention loops, showing how a self-improvement app gets users to commit before it asks for payment. It pairs the walkthrough with results from App Masters client tests, such as a 52% sales lift from showing the paywall before sign-up.

Five lesser-known subscription monetization tactics from top apps: three-screen paywalls, trial-to-discount offers, paid intro offers, reverse trials and pay-what-you-want pricing. Examples include a reverse trial that lifted free-to-paid conversion from 0.4% to 4.5% and a paid intro offer that raised conversion from 19% to 25%.

Moving shoppers from mobile web into the app lifts conversion, and the gains depend on a seamless web-to-app journey with proper deep linking. Teardowns of Nike and Sephora show which smart banner and deep link choices keep shoppers moving and which ones lose them.

Steve P. Young explains how to decide when to sell an app or business, how to prepare for a seven or eight figure exit, and which deal structures help close. He also shows how a podcast audience grew into a 30+ person global team and why he now focuses on acquiring businesses.

Distribution, not features, decides whether an app grows, so founders should find their channel market fit first using ASO, Apple Ads, Meta ads, viral content validation and a timed lifetime-free campaign. Case studies include an app taken to $90,000 in its first year with a two-day lifetime free burst, and a Meta-only funnel reaching $1M ARR.

A practical ASO framework for 2026: rank metadata and download volume first, then win with many low-competition keywords across the US and Spanish Mexico localizations. Case studies show $1,600 in the first 22 days from two keywords and 92 number one rankings producing $2 to $3,000 a month.

A teardown of Photo Revive AI, an AI photo app that niched into photo restoration instead of competing as another generic AI image generator. It reportedly earns about $500K a month, and the flow shows how credit pricing, exit discounts, rewarded actions and watermarks work together.

A 2013 Notepad app with dated design makes about $20,000 a month with no paid ads, because organic App Store rankings for generic keywords bring about 40,000 downloads a month. The episode shows how to copy its keyword mix, fix its weak monetization, and prototype a similar app with an AI builder.

Steve P. Young argues that first-time app founders should build one premium feature, put a paywall in onboarding, and spend their effort on distribution instead of more features. He backs it with niche utility apps making $3K to $200K a month, such as Migraine Buddy and TV remote apps.

A step by step teardown of Headway's web to app funnel, covering the quiz psychology, paywall, downsell, upsells, deferred deep link and eight email winback sequence. Headway is said to earn hundreds of millions of dollars a year from this simple funnel, so it is a model to copy.

Paid ads such as Meta lift branded organic search and downloads, but last-touch attribution gives them no credit, so incrementality and cross-platform journey measurement are needed to judge channels fairly. An indie app spending $3,000 a month on Meta almost doubled its organic sales, which shows how much paid impact standard reports miss.

Keyword research is the most overlooked part of ASO, and a competitor's indexed keyword list in a tool like ASOMobile is the best place to find low-difficulty, relevant terms a new app can rank for. The walkthrough uses the calorie tracker category and Cal AI to show how to filter, compare and monitor competitors, and how to spot untapped keywords and countries.

A teardown of a universal TV remote app with one onboarding screen and a basic paywall that still earns over $300,000 a month. It shows that distribution through keyword rankings matters more than features, onboarding polish or paywall design.

A teardown of the language learning app Learna, which makes about $2.4 million in 30 days using AI-generated multilingual video ads, plus its onboarding and paywall flow. It shows how one winning ad script can be cloned across languages and markets, and which onboarding choices lifted sales in the host's client data.

A talk on grey-hat and black-hat App Store growth tactics (keyword installs, fake reviews, brandjacking, free lifetime offers, hard paywalls) and where Apple is now cracking down. It shows an app going from a few hundred dollars a month to $90,000 in its first year, plus paywall tests that tripled weekly sales.

Distribution should come before product: use keyword research, lifetime-deal promos, paid tests and content to find demand before building features. Case studies show an app going from a few hundred dollars to $90,000 in its first year at almost no cost, and a no-code paid test reaching a multi-million dollar business with no native app.

Shows how to use the AppsFlyer Benchmarks tool to compare your app's CPI, retention, IPM and ad spend against your category, media type and country. The walkthrough on generative AI and graphic design apps shows how the data can point to cheaper categories, overlooked countries and what kind of app to build.

Explains how to run and scale Meta Ads for web2app funnels: start on a proxy event, move to purchase optimization, test creatives in bulk, then scale by duplicating campaigns. Gives concrete budgets, thresholds and pacing rules, such as $100 per creative and 20 to 25% budget raises every few days.

A beginner's guide to the technical setup of Meta ads for web-to-app funnels: which events to optimize on, how to send them from pixel and server, and what funnel conversion rates to expect. The payoff is a clear benchmark chain (about 2% visitor to purchase) and a tracking setup that avoids double-counted events and weak optimization.

A case study of how an indie app used a free-promo distribution channel plus ASO work to jump from about 20 downloads a day to 163, hit 100,000 downloads twice, and reach about $4,000 in monthly sales within two months. It shows how to turn promo spikes into organic ranking, feedback and revenue.

Steve Young explains how to ask for app store ratings at the right moment, for new, established and in-between apps. One client moved from about 50 ratings a month at 4.3 to nearly 400 a month at 4.5 by prompting right after trial activation.

Steve P. Young walks through a research-first workflow for making AI UGC ads: find a competitor ad with a high click-through rate, remix its script, then generate the actor, B-roll and emotional scenes in one tool (Arcads.ai). It matters because it shows how to turn proven scripts into new creatives in under 15 minutes, a process App Masters says has produced strong numbers for clients.

Integrating licensed music directly into an app can lift retention, session time and conversion, and a single music partner can remove the licensing and streaming burden. Feed.fm reports a 1.7x lift in D90 retention for users who listen to integrated music, 2.5x for the fitness app Swirkit, and 2x purchase conversion at American Eagle.

Six low-budget app growth tactics: ASO keyword research, lifetime free offers, localization, Apple Ads, small Meta budgets, and simple profit math. Apps went from a few hundred dollars a month to $90,000 in a year, and one reached over $150,000 a month from organic search.

A walkthrough of five free keyword research tools (Google Trends, AppFollow, Google Keyword Planner, Fox Data, VidIQ) and how to stack them to find niche, high-intent, low-competition App Store keywords. A niche AI app found this way went from about $100 to $80,000 in its first nine months, driven mostly by App Store search.

A teardown of how the Coursiv AI learning app runs a web-to-app funnel: ads to a landing page, a long quiz onboarding, and a personalized, time-limited paywall. The app reached about $1.8M in lifetime revenue in its first year, with roughly $250,000 a month at its peak.

Retention work can be split into onboarding, activation and habit forming, and adding games through a plug-and-play tool like Gamezop is offered as a quick way to build the habit and add ad revenue. The video is a sponsored walkthrough, so the claims about the tool come from the host and its partner, not from tested results.

A teardown of Routinery, a morning routine app that ranks number one for "morning routine" and, per Sensor Tower, earns roughly $60,000 to $80,000 a month with no paid ads. It shows how onboarding, an ad-unlock paywall, a timed discount and well-placed share and rating prompts drive conversion and engagement.

Web-to-app paywalls work best as long, personalized, objection-handling pages with about 14 blocks, unlike short mobile paywalls. Average paywall-to-subscription conversion is 6% on web, roughly three times the ~2% install-to-paid rate on mobile.

A conference talk of paywall and pricing A/B tests from App Masters client apps, covering where to place the paywall, how many plans to show, which plan to promote, and how hard to gate content. Several tests moved sales sharply, such as 3x more sales from defaulting to a weekly plan and trial starts falling from 13% to 6% when a close button was added.

Word of mouth for apps comes from three channels, user sharing, influencers and niche partners, and each can be tracked with deep links and custom product pages. Examples from Calm, Crossy Road, Zero and Cal AI (over $20M a year via influencers) show how to copy the tactics.

Painkiller apps that solve a need-to-have problem convert far better than nice-to-have vitamin apps, so a niche tracker can earn big money from modest ASO-driven traffic. Migraine Buddy makes over $50,000 a month from about 500 downloads a day, around 15,000 downloads a month, with no trial on its paywall.

A step-by-step walkthrough of setting up app icon A/B tests with Xcode and App Store Connect product page optimization, including what to test and how to run it. The useful result is that icons can be tested even while an app is in pre-order, so you can pick the launch icon with real data.

A step-by-step beginner process for app store optimization: pick a small set of keywords with a search score near 30 and low competition, then build the title, subtitle and keyword field tightly around them. Steve says a keyword with a search score around 30 is enough traffic for a six-figure indie business.

A teardown of the Cal AI calorie tracker's onboarding flow and paywall, with specific changes to test and free tools for estimating how a competitor gets traffic. It matters because the app reportedly makes over $800K a month (per Sensor Tower) from about 300,000 downloads less than a year after launching in April 2024, driven by viral social videos.

Deep links send users from an ad, email, blog or influencer post straight to the right screen in an app, and Firebase Dynamic Links shut down on August 25th 2025, so teams need a replacement. The episode walks through setting up Airbridge deep links and migrating Firebase links with no code, with demos showing Airbridge opening the app in under 3 seconds versus 6 seconds for Firebase.

Five lesser-known app monetization tactics: let users pick their own discount, win back canceled trials, send discount emails, run cart abandonment reminders, and trigger timed discounts after high-intent moments. Examples include a 5% email conversion rate, a 13x conversion lift from a third cart reminder, and a 70% second-paywall offer that ranks among Headway's top five in-app purchases.

Five features an app MVP needs to reach product market fit without overspending: analytics, re-engagement channels, onboarding, a paywall and live chat or contact us. Flipping the order of paywall and sign-up in one onboarding flow raised paywall views from 40% to 94% and trial activations by 190%.

Two app veterans, one from marketing and one from development, walk through five mistakes first-time app founders make: perfecting the MVP, piling on features, chasing downloads, going too big too soon, and treating marketing and product as separate. A paywall and pricing change took one app from $1,000-$2,000 to $8,000-$10,000 a month with no new features or downloads.

Apps keep users and earn more by building a network effect for retention and by running gaming-style LiveOps offers for monetization. The episode shows how to measure both, and why picking one strong move per growth stage can make an app attractive for a seven-figure exit.

A creator-led app launched as a $5 pre-order to an existing book and podcast audience, then converted that paid base into a subscription business. The talk covers validation through a beta filter, paywall placement, plan and Android pricing choices, and the analytics, marketing and ratings mistakes made along the way.

Practical, low budget growth for indie apps: start paid acquisition with Google search ads one channel at a time, get free users through partnerships, and win back lapsed users with automated push, email and SMS. The guest says localization and Google ads with many creatives plus TikTok ads helped drive his last exit.

Shows how to validate an app idea by mining app marketplace listings, keyword volume and competitor revenue, then shipping a minimal version within about a week. Backs it with a toolset (live chat, session recordings) for learning from the first real users.

Breaks a high-performing UGC app ad into four parts (hook, elements, psychological resonance, call to action) and walks through hook formats, an example ad, campaign structure, budgets and metrics. Gives concrete numbers to compare against, such as a 1 to 4% CTR, under $1 cost per tap and $500 to test.

A practical beginner playbook for TikTok app ads: test one variable at a time, scale by duplicating campaigns, and lean on creative over targeting. Jake Carp used it to reach 300k downloads in 12 months, with installs costing under a dollar.

Advanced ASO tactics for 2024: target niche keywords big brands ignore, use keyword-rich in-app events, fill every US localization with English keywords, and capture Google web search traffic. Steve's motivational app went from no sales to over $1,000 a month from organic downloads alone just by changing keywords and title.

Answers viewer questions on ASO: how to get genuine ratings, find niche keywords cheaply, use all nine US localizations, and when to use hard paywalls and ads. Backs it with a free-lifetime-offer launch that earned 150 ratings and 12,000 downloads, and a client whose review prompt went from about 50 to nearly 400 ratings a month.

Teaches how to run Facebook app install campaigns by walking down the funnel, going broad on targeting, and steering the algorithm with creative and feedback signals. The result worth hearing is an 80% audience match rate on a niche app and a trial-event trick that lifted user quality by almost a third.

Seven A/B tests on onboarding, paywalls, pricing plans and calls to action show where subscription apps gain the most revenue. Examples include 2x sales from a paywall placed inside onboarding, a 52% sales lift from flipping paywall and sign up, and a 133% lift from rewriting a button.

Shows how an app with no downloads or ratings can still rank by targeting smaller, high-intent keywords and using the app name well. Walks through a repeatable one-hour keyword gap process in AppFigures, plus how ratings and Apple Search Ads fit in.

Covers how to re-engage lapsed users with CRM, push and email, how to use discounts without training users to wait for them, and how to set up paywalls and freemium experiences that convert. The standout result is a study where monetization projects had 4x the growth impact of acquisition projects.

Subscription app revenue can be lifted a lot by changing the paywall rather than buying more downloads: show it in onboarding, make it long, test a hard paywall, and tune trials and plans. Case studies show gains of 52%, 65%, 234% and 420%, including one app going from $250 to $1,000 with only 15 downloads a day.

Three mobile gaming growth leaders explain how they handle SKAN, measurement across MMP, SKAN and MMM, Apple Search Ads, Google UA and organic channels after ATT. Their practical takeaways include treating SKAN as the source of truth, investing steadily in non-direct-response channels, and building ads around the classic hook, gameplay, call to action structure.

A teardown of how the period tracker Flo (about $6 million a month) stacks paywalls, a discounted offer and a 99 cent second-open offer around a long onboarding. It argues that most subscription buyers convert in the first session, so you should show several well-timed offers before interest fades.

Four features to build into an app before launch: onboarding and paywall tracking, a paywall shown during onboarding, an App Store review prompt after the paywall, and a remotely configurable hard paywall. One client app went from $1,000 to $10,000 a month with the same downloads by optimizing the paywall, raising the price and using a hard paywall.

A workshop on running Apple Search Ads: how to structure campaigns, set bids with simple math, go after competitor keywords with custom product pages, and set up a live campaign. It also shows a review prompt placed after a paywall that lifted ratings from 32 reviews in November to 313 ratings in January while the average rose from 4.3 to 4.5.

Seven data-backed ways to raise subscription revenue without buying more downloads, mostly by changing when, how often and how the paywall is shown. The payoff is a set of client and own-app results, including a 12x revenue lift from a long paywall and a 2x lift from a hard paywall.

Three early stage founders share the scrappy tactics they used to get revenue before they had big budgets: a two-step paywall, email offers outside the app, quizzes, partnerships, and influencer and community work. The standout results are a 16.4% download to trial or purchase rate, 942 activations from one partnership, and almost a million downloads with zero paid ads.

An indie app went from a low of $270 a month to about $1,000 a month with only about 15 downloads a day by fixing what happens after install: event tracking, a longer paywall and simpler plans. The lesson is that fixing post-install conversion can beat chasing more downloads.

A decade-old one-function iOS utility app doubled in-app purchase sales and grew ad revenue by about 4x after adding an onboarding sequence, a front-and-center paywall, tighter feature gating and longer ads. The pricing and paywall options did not change, so the gain came from showing the paywall to everyone and making the free path less comfortable.

A teardown of Calm's onboarding, paywall and sign-up flow shows which patterns a meditation app earning over $5 million a month relies on. The key lesson is to show the paywall before asking for an account, then force sign-up after payment.

Marketing mix modeling (MMM) measures how each channel drives installs and revenue using only aggregated data, which makes it a workable replacement for user-level attribution lost to iOS 14.5 and ATT. It explains what inputs the model needs and what it adds over last touch attribution, including offline channels, carryover, saturation and forecasting.

Shows how to spy on competitors' App Store keywords with ASO Mobile's three competitor tools, then pick the keywords worth chasing. The takeaway is to start in low-competition niches the big apps ignore, backed by an app that ranked number one for a breathing keyword pair and drove 100+ downloads a day.

Explains the difference between AdMob match rate and show rate, what show rate to aim for, and a step-by-step process to diagnose and fix a low one. The benchmark bands (under 30, 30 to 50, above 50) tell you when it is worth the effort.

A teardown of Genie, a ChatGPT-based iOS app estimated at over $200K a month, covering how to size the opportunity, its keyword traffic, weekly pricing with a three-day trial, and in-app growth tricks. The useful result is a concrete template: weekly subscriptions around $12.99 with a free trial, an early review prompt, a paywall on the second open, and cross-promotion.

A bootstrapped, non-technical founder explains how she grew Rootd through niche ASO, repeated PR, genuine social engagement and a one-feature MVP. The result is a mostly organic app (95% organic) that ranks number one for panic attacks in the App Store and earned multiple Apple features.

App buyers value an app on new money, funnel health and testing habits, not on headline revenue. Tiny 10 to 20% gains at each funnel step can lift an app's valuation from half a million dollars to almost $1 million, and a single button text test produced a 20.9% lift.

Steven Cravotta explains how he grew the Puff Count quit-vaping app with organic TikTok alone, using market research on top videos, repeatable content formats and hashtags. The result is just under 300,000 downloads at $0 ad spend, with one video lifting the app to number one in Lifestyle and number 30 overall.

Explains the measurement setup needed before paid mobile user acquisition: what an MMP does, how iOS privacy changes (ATT and SKAdNetwork) limit data, and how to pick partners and test creatives. The useful result is a concrete starting playbook: soft launch, 3 to 5 partners, ROI over CPI, and plain creatives.

Explains how to use holidays, special events and viral moments to lift App Store conversion and retention through seasonal keywords, creatives, in-app events and custom product pages. Includes a live audit of a kids learning app with concrete fixes for keywords, screenshots and paywall copy.

In-app support can be automated end to end with a help center, intent-based quick search, custom bots, human handoff and a feedback bot, so users self-serve and agents handle only the hard cases. Helpshift customers report up to 90 to 99 percent self-service, a 17 hour cut in average wait time and a 20 percent resolution improvement.

Finding product market fit comes down to knowing which people you serve, which problem you solve, and asking users a few direct questions, both before and after launch. In-app feedback, early indicators like the DAU to MAU ratio, and retention tell you whether you have it.

Custom product pages let you match the App Store page to the intent of the keywords you bid on, which lifts tap-through and conversion rates and lowers cost per install. The episode also covers how to structure Apple Search Ads campaigns and ad groups so the pages work, including the pause-and-restart mistake that hid the gains in one test.

Apple Search Ads and App Store Optimization feed each other: better tap-through and conversion rates lift organic rankings, and organic rankings make search ads cheaper and more visible. Case studies show a crypto finance app cutting CPAs with custom product pages and a client growing from 200 to 2,200 ranked keywords.

Mobile game monetization works best when you test everything in your ad stack, diversify formats and buyers, and match ad units to your game genre. Brand advertisers are moving into rewarded video, interstitials and banners, and banners are making a comeback.

Mature apps with hundreds of thousands of monthly users can raise AdMob eCPM by segmenting performance by format, device and geography, then running bidding and waterfall together. It also covers testing ad network seasonality with control groups and tuning ad experience per country, which Sid says have produced massive eCPM spikes for developers.

For apps in the growth phase, three steps lift AdMob eCPM: reopen competitor ads, raise show rate above 60 percent, and move mediation to bidding instead of waterfall. Each one targets how advertisers value and win your inventory.

Teaches how to approach AdMob in an app's launch phase: focus on testing ad formats and placements, and skip mediation and multiple ad calls until the app has a real user base. The practical payoff is a simple launch checklist that protects retention and avoids invalid traffic flags while still finding what earns.

Shows how to make low-cost user-generated style video ads for TikTok, set up attribution first, and prepare before spending on a new channel. The case behind it is a Volkswagen car sharing app (WeShare) where user-generated ads lifted CTR 25%, impression-to-install conversion 282% and installs 30%.

Explains how AdMob detects invalid traffic and policy violations, and what to change in an app during the 30 day window after a suspension. Covers click patterns, content and age rules, and ad placement mistakes that get accounts banned.

A walkthrough of how to use competitor Apple Search Ads bidding data and an ASO tool to find low competition, high converting keywords for a crowded category like meditation. It also shows how to place those keywords in the keyword field and keep Google Play descriptions under 3% keyword density.

Wordle clones flooded the app stores, and a market scan of the top apps ranking for the term shows which monetization choices worked. The standout is a paid $1.99 word game with different gameplay that makes about $50,000 in revenue from only 10,000 downloads.

A simple Apple Search Ads advanced campaign mimics Basic but exposes the search term data Basic hides, so you can discover keywords you never considered. It suits beginners and apps whose main keyword has little search volume, and one example ran at about $1.70 per download.

Google Play is cutting app titles from 50 to 30 characters and banning emojis and promotional words, and the episode explains how to handle that and how to use YouTube video optimization for Google Play search. One client case saw a 100 percent jump in Google Play search downloads after optimizing and tagging a YouTube video.

Covers the main iOS App Store changes for 2022: in-app events, native A/B testing and custom product pages, plus how to run clean A/B tests. Worth hearing for concrete testing rules, such as one hypothesis at a time and testing each store and locale separately.

Even apps with strong paid user acquisition still gain from ASO: small conversion lifts at large scale add up to big install and cost savings. The episode covers how to pitch ASO to leadership, how to prepare for getting featured, and why promoted in-app purchases are an overlooked ranking and conversion lever.

Explains how to run ASO once an app is ready to scale: expand into new localizations, work on ratings, reviews and graphic assets, and connect ASO with paid user acquisition. Gives concrete tactics such as well-timed review prompts, fighting fake reviews, and feeding Apple Search Ads and Facebook learnings back into metadata.

Explains how to prioritize researched keywords for a new app's App Store and Google Play metadata, and whether to target competitors' branded keywords. The key lesson is to start with relevant, low and medium popularity keywords, and to treat branded keywords as a risky, low-install play.

Explains how a new app should start App Store Optimization: build a keyword pool, mine competitors, pick low competition keywords first, and add paid traffic early. The result worth hearing is that store search drives 65% of installs (70% during COVID), so keyword work comes first.

A teardown of a scanner app launched in February 2020 that Sensor Tower estimates earns over $300,000, showing how to research a category, infer a competitor's acquisition channels, and read its paywall. The takeaway is a paid-ad-driven app that converts by locking core features behind a weekly trial paywall shown straight after onboarding.

Teaches a simple formula for setting Apple Search Ads bids (max cost per tap equals target cost per acquisition times conversion rate) and five ways to scale the channel once you hit your goals. In one example, a keyword converting at 67% held a $1 cost per acquisition against a $2 goal, which left room to raise the bid.

A walkthrough of how to structure Apple Search Ads with four campaigns per country (exact, broad, search match and brand) and how to derive a starting cost per tap from your target cost per install. It gives concrete conversion rate averages and a live setup of the exact match campaign for a sleep sounds app.

Shows how to use a keyword tool to run competitor analysis for App Store optimization: mine competitor keywords, find gaps in your own metadata, and see which in-app purchases rank in search. The standout finding is a competitor's in-app purchase that ranks for 81 keywords, 23 of them in the top five.

A free, two-tool process for finding app ideas that already make money and validating your own idea by studying top-grossing competitors and their reviews. Clients who copied proven ideas this way reached $10K to $200K a month in revenue.

Explains how to launch a new app on Facebook Automated App Ads (AAA): how much to spend, how many creatives to use, which optimization events to pick, and what tracking must be in place first. The payoff is a cheap, fast way to find the geos and creatives that work before committing a larger budget.

A teardown of Mematic, a meme maker app that earns over $60K a month, showing how a simple app can win through one high-traffic keyword and a generous free tier with a pro upgrade. It also lists specific screenshot, onboarding and paywall changes the app could test to earn even more.

A practical checklist of app launch mistakes to avoid: skipping closed betas, watching real users instead of explaining the app, hiding monetization, and spending big on launch before the numbers work. It argues for soft launching in a smaller market and optimizing retention and revenue per download over raw downloads.

Explains how to define an app MVP and document it for a developer: keep features minimal, write a detailed spec with use cases, and mock up screens with wireframe and prototype tools. Following this lowers development cost, gives more accurate quotes and avoids feature bloat.

Four steps to take before building an app: research competitors, validate with qualified people, condense the idea into a document with mockups, and plan funding. The core lesson is to treat an app as a company with a funnel, marketing and support, not a one-off product you launch and forget.

Mike Durst explains how OOMPH runs Facebook ads for a subscription fitness app: heavy creative and audience testing, optimizing for trials, then retargeting lapsed trial users to drive purchases. His retargeting campaign produced sales and profit right away instead of waiting out the seven day trial.

A niche marriage app launched through influencer and affiliate partnerships, with a custom deep link attribution setup that ties every install and upgrade back to its source. The founder also shows how an email list, a hiring pool and a podcast came out of that approach.

Covers the ASO levers that raise app downloads without touching keywords: icon, screenshots, reviews, Google Play short description, backlinks, search ads, and retention and monetization. Client examples show a 50% download lift from an icon change and a 98% lift from new screenshots.

A walkthrough of a keyword spreadsheet process for App Store listings: load researched keywords into two ASO tools, mark targets by traffic and difficulty, then place them across title, subtitle and keyword fields in both the US and Spanish Mexico localizations. The worked example is a sleep sounds app named Moonlight after a high-traffic, low-competition keyword, which now ranks number five for that term.

A five-step keyword research process for App Store Optimization: seed keywords, Apple autofill, standout competitors, Apple Search Ads suggestions, and competitor keyword rankings. It builds a list of 100 to 200 candidate keywords, including hidden ones with real traffic that competitors already rank for.

A walkthrough of the seven factors that drive app store keyword rankings and organic downloads: title, subtitle, keyword field or long description, screenshots, reviews, category and Google Play file size. It includes concrete formatting rules and one client who doubled downloads by changing only screenshots.

An indie developer explains what he changed after launch to grow a paid puzzle game to 7 million downloads without paid marketing: locking more content earlier, making the purchase clear, and putting his own voice and name on the app. The key result is that moving the purchase prompt earlier lifted revenue, and the game went far past his own hopes of 10,000 to 100,000 players.

Retention improves through disciplined experimentation: size experiments properly, test messaging high in the funnel, and keep acquisition promises aligned with the in-app experience. Listory used this approach, plus a public manifesto, to lift retention from under 10% to over 40%.

Among Us and Fall Guys took off in 2020 because they fit a market moment, and Fortnite followed a similar late breakout. The episode explains how to treat slow games, radical pivots and cancellation decisions so a game gets a real chance to find its market.

Indie launches work best when you find a true story and a niche audience that cares, and plan the marketing before building the app. Press and Apple features give a bump but did not make Weather Up succeed, while a differentiated distribution edge backed by a strong product built Carrot Weather's business.

YouTube influencer integrations can drive installs and retained users because creators have time to demo an app, and evergreen how-to videos keep delivering downloads for years. One unpaid pitch to a tech YouTuber with over 1 million followers produced about 80,000 downloads.

Common first-time app creator mistakes: too many features, no market research or goals, skipping soft launch, charging too late, expecting a hit on app one, and hiring the cheapest developer. Includes a case where a pricing and paywall change took an app from $1 a day to $17 a day with no extra downloads.

An audit of Subway Surfers and its clones shows how missions, characters, rewarded ads, gift boxes and starter packs keep a simple endless runner earning over $1M a month on iOS years after launch. It also shows that cloning the gameplay is easy, but distribution is what decides whether a clone works.

Five monetization fundamentals for mobile games: psychological triggers, offer cadence, double-up rewards, monetizing impatience and a strong first-time user experience, illustrated with Slotomania, Subway Surfers, Clash of Clans, Merge Dragons and King of Thieves. The standout case is King of Thieves, which more than doubled its numbers by moving the multiplayer mode its best players had stumbled on into the first-time user flow.

Indie app makers share low-budget ways to validate an idea, get first downloads and earn early reviews, using Reddit, beta testing sites, Apple pre-orders, Search Ads and a Facebook giveaway. The common thread is that side hustlers usually land a winner only after several apps and a lot of iteration.

Five app marketing mistakes drawn from helping over 3,326 apps: chasing downloads over conversion, delaying monetization, offering a single purchase option, over-relying on ASO, and over-investing in Apple features and PR. Fixing the product and funnel took a geometry app from $1 to over $17 a day with no extra downloads, and a call blocker app saw a 70% conversion lift.

Teaches how to ask users to enable push notifications with a pre-permission screen, then run a seven-step push drip campaign adapted from email nurture sequences. The sequence moves users from a quick win through objection handling to a time-limited sale that closes the purchase.

Five beginner App Store Optimization mistakes and how to fix them: the Spanish Mexico localization, keyword difficulty, title and subtitle use, screenshot design, and review timing. A client's screenshot redesign alone lifted downloads 91%, and in a later pass doubled them without touching keywords.

Matthew Hall explains how Crossy Road was built in 12 weeks by combining the core feel of Flappy Bird with Frogger, and grew organically through Apple featuring and built-in sharing. The game passed 20 million iOS downloads with no paid advertising, and it earned more from opt-in video ads than from in-app purchases.

Competitor ad research with the free Facebook Ad Library and the paid SocialPeta tool lets app marketers copy proven creatives, copy and audiences before spending on their own tests. The payoff is lower cost per install without paying ad networks to run blind A/B tests.

A teardown of Fastic, an intermittent fasting app making over $300,000 a month on iOS, covering its store listing, onboarding, pricing page and gamification. It shows concrete elements of a high-converting subscription flow that other apps can copy.

Rewarded surveys give apps a way to earn from non-paying users without cutting into ads or in-app purchases. The founder explains where they fit, which currencies and game types suit them, and how an indie game with about 200 daily users added roughly $1,000 a month.

Shows how to use the free reporting in App Store Connect and Google Play Console to see where app downloads come from, and when to move to paid attribution tools. A free promotional campaign drove close to 6,000 downloads with no ad spend, and the built-in reports showed the traffic sources.

A five-point checklist for making TikTok-style video ads that also work on Facebook, Instagram and ad networks: character-driven, music and movement, portrayed emotion, exaggeration, and raw unpolished footage. It matters because one cheap, native-looking creative can be reused across platforms without heavy production or ad copy.

A walkthrough of a free-tool workflow for app store keyword research: build a list of 100+ keywords from competitors and Apple suggestions, then filter by popularity and difficulty scores. It gives concrete thresholds (popularity 20+, difficulty 30 or under) and reports tripling client downloads by finding low-difficulty misspellings.

Panel of ASO tool makers explains what drives ranking on the App Store and Google Play, and why keywords alone no longer move downloads. They also give a concrete Google Play keyword density target of 2 to 3% and an example of a client moving from the top 15 to the top 10.

Mobile game monetization trends from a game data provider: seasonal battle passes, social and co-op mechanics, and live events work across genres. It also covers which genres have room for new titles in the US, China and Japan.

Chad Mureta explains how he now focuses on engagement, retention and lifetime value after the download, front-loads ratings before monetizing, and treats apps as real businesses. He says he is doing better in apps in 2020 than ever, and has sold eight companies for seven figures or more.

Apple is adding Developer Tools and Graphics & Design categories to iOS and pushing the Mac App Store with universal apps, and these categories are already live though unannounced. The episode shows how to check the thin top charts and move early before competition arrives.

A 2020 talk on which ASO factors still move downloads (high traffic keywords, ratings, creative tests, backlinks) and how onboarding, pricing and urgency tactics lift retention and monetization. A client optimization took one app from about 80 to 300 downloads a day, and screenshot changes alone drove a 91% download increase.

ASO has moved from keyword tweaks that gave instant growth to a mix of high traffic title keywords, creative testing, ratings, backlinks and paid search. Case studies show a 5x download jump from one title keyword, a 91% lift from screenshots alone and a 50% lift from an icon change.

A game creator explains how he got to a hit game by shipping dozens of quick, failed games, then deriving the core mechanic from two proven products. He also covers managing a team without technical skills and how he relaunched a quarter-billion-download game after losing it from the App Store.

Zinio's mobile marketing lead explains how to earn iOS push permission with behavior-based pre-prompts, which email campaigns drive revenue, and how to ask the right users for ratings. Targeted prompts doubled or tripled push opt-in, and a segmented rating test lifted the app from 2.1 to 4.5 stars.

A mobile game analytics lead explains why retention comes before monetization, how to set up analytics early, and which retention and pricing tactics studios overlook. It is worth hearing for the concrete practices on push permission prompts, live operations, value framing, anchoring and starter packs.

Five low-cost ways to grow app downloads without a marketing budget: influencer partnerships, provocative content, reporter exclusives, market research and persistence across many simple apps. The examples include a paid app that made over $10,000 in sales at launch via influencers and press hits on TechCrunch, Huffington Post and The Next Web.

Three ASO experiments to test: optimize for conversion with social proof, build a keyword-related brand name, and use emojis and symbols to stand out in search results. Social proof tests gave a 15% lift on Google Play and a 91% download increase on iOS without changing any keywords.

Shows how to build user acquisition around high-LTV subscribers by testing ad messaging against the full funnel, aligning performance and product teams, and moving subscription apps to yearly plans. The payoff: at a previous company a yearly plan kept user to customer conversion flat at about 8% while bringing in much more upfront cash.

A teardown of the Grammarly keyboard app, a free subscription app making over $300K a month on iOS, covering its ads, keywords, onboarding paywall and email funnel. The takeaway is that a keyboard app people rarely reopen can still convert free users through an onboarding paywall and an email activation sequence.

BYHOURS built a new category, booking hotel rooms by the hour (3, 6 or 12 hours), and had to teach both hotels and travelers the idea at once. The episode covers how an industry insider won the first hotels, balanced supply with demand, and scaled to more than 3000 hotels across Europe, Latin America and the Middle East.

Digital Turbine's Ignite platform sits in the Android system partition and powers carrier and OEM app preloads, and its Single Tap product starts an app install straight from an ad click without a trip through the app store. Advertisers report click-to-install rates of 10 to 15 percent against 1.5 to 2 percent at best with standard redirects.

Covers how a polished, well-tested app earned an Apple feature, what to do in the first days after it lands, and how to write short, personal DMs to influencers. After the feature Reelshot's App Store impressions reached about a million, and the follow-up marketing, sale and localization were built to use that wave.

Leo J Barnett shares a simple validation process: build a mobile-friendly one-page site for an app idea, send it to the target audience on social media, and ask three feedback questions. He learned it after his first startup, a platform for independent musicians, failed because he barely spoke to real artists.

Teaches which data to watch to grow app subscriptions: find when users convert, retarget inside that window, and limit daily KPIs to three that drive action. The payoff is a simple system of daily, weekly and monthly views that replaces blind spending and spreadsheet work.

Practical lessons from a sports manager game studio with over 60M downloads on licensing deals, ASO experiments, mid-size influencer campaigns and tuning rewarded video ads. A single icon change showing real players lifted downloads 30% in one day, and one roughly $2,000 YouTube video pushed the game to number one in Argentina.

Shows how to find and fix the weakest step in an app's growth funnel by adding traffic, locating the leak, interviewing users and fixing it cheaply. For the TimeClock app, a one-week onboarding email series lifted fully onboarded users by 81% and put a $100K company on track to double.

A story app built its paywall and review prompt into the narrative itself, so neither feels like an interruption. That approach reached about 7.5 percent conversion in the US, a 4.7 rating and more than 4,000 reviews.

Shows how to estimate a day 365 lifetime value from only 7 to 30 days of cohorted revenue, using a spreadsheet and a power-curve trendline. The worked example turns an organic day 30 ARPU of 1.22 into a day 365 estimate of about 3.32, which gives concrete payback targets for paid acquisition.

Rev's mobile PM explains how redesigned App Store screenshots, social proof, a preview video and a simplified first screen lifted conversion at each step from impression to paying customer. She also shares a checkout priming screen that failed and tanked conversion.

Attribution data only pays off if you act on it quickly, judge campaigns by user value instead of installs, and watch for bot traffic that hides inside apps. Adjust's acquisition of Unbotify showed that bot abuse in apps is far larger than most teams assume.

A founder story post on Facebook and Instagram, told by a real person instead of a brand, drove viral reach and a loyal audience for a paid parenting app. It led to over 30,000 paying customers, not just downloads.

Teaches how to find and vet influencers for an app by hunting niche hashtag leaders, watching them for two weeks, then interviewing them before any deal. It stresses that engagement quality and reusable content matter more than follower counts or fixed metrics.

A walkthrough of App Radar's free plan and how to use it for ASO: keyword research, rank tracking, competitor analysis, store metrics and metadata changes. The free plan covers 200 keywords, 5 competitors and 30 days of history for 2 apps, which most ASO tools charge for.

Maps each SEO concept (title, h1 tags, content, backlinks, cross links) to its app store optimization equivalent so SEO people can place keywords correctly on iOS and Google Play. The practical payoff is a clear keyword placement plan plus a push on ratings and cross promotion that wins when all other optimization is equal.

Shows how to A/B test the first three App Store screenshots on iOS by using Apple Search Ads creative sets on a single exact-match keyword. The payoff is a client who doubled downloads with flat impressions just by changing screenshots, and a repeatable way to find which three screenshots convert best.

Three listing changes can lift organic downloads without touching keywords: the app icon, the first screenshots, and ratings from the iOS review prompt. Case studies show doubled downloads from an icon change alone and a 98% download increase from new screenshots.

Explains five reasons to soft launch an app: get early users without building anything, test features, check usability, gauge reactions and find out if anyone wants it. The proof is Steve's own pre-launch blog post that brought 100+ emails and press coverage on The Next Web for a paid camera app.

A live App Store optimization audit of Scribd's iOS listing, covering the app name, subtitle and screenshots. It shows how to choose keywords from competitor data and user reviews, and how to make screenshots answer a subscription buyer's questions.

Acquisition gets most of the attention, but retention decides how much of your addressable market you actually keep, so build analytics, segmentation and automated engagement around real user behavior. The talk sizes the effect with retention models and gives a checklist for personalization and churn prevention.

Rewarded video ads work best when they are offered at several natural points in a game and tied to the in-game economy. Using Fun Run 3 as the example, the episode shows one player being prompted to watch 4 to 5 video ads per session without feeling forced.

A practical talk on getting press for an app with no budget: how to reach reporters, write pitches they open, and pace coverage so it pays off. Jake drove about 1.5 million downloads for Drunk Mode, with almost 700,000 coming from press, while earning around $500 a month at a bootstrapped startup.

Targeting misspellings of popular keywords can raise app downloads when the misspelling has real search traffic and little competition. A client's downloads rose 128 percent after reaching number one for one such keyword.

Shows how to add ads to an app without making it ugly, using examples from Duolingo and Merge. The core idea is to offer ads at moments when users are happy to opt in, so users, you and advertisers all win.

Steve P. Young explains how to grow an app without paid downloads using app store optimization, Apple feature pitches, and idea validation before building. He cites a client who doubled organic downloads from about 50 to 100+ a day and a meditation app where an Apple feature brought about 50,000+ in revenue.

A walkthrough of how an ASO agency uses Sensor Tower's keyword rankings, keyword spy, translation and Apple featuring tools to pick keywords for the app name, subtitle and keyword field. It shows a repeatable workflow of bulk-loading 100 to 400 keywords, scoring them on traffic and difficulty, and mining competitors for gaps.

Shows how to use App Annie's free features to mine competitor keywords, track App Store features, and pull screenshot sales copy from user reviews. The workflow is the same one the agency runs for its clients' ASO and conversion work.

A walkthrough of how to use the Mobile Action ASO tool to pick keywords by traffic and chance of ranking, then place them in the app name and short description. Steve P. Young reports 55% and 10% download gains on Google Play for two clients, and 20% to 100% download gains with his data-driven keyword process.

Shows a quick method for writing App Store screenshot copy by mining real user reviews in App Annie, using Sleep Cycle as the worked example. The payoff is higher download conversion and a lower CPI on paid traffic, without starting from a blank page.

Shows how to turn small ASO conversion lifts into dollar savings by pricing the extra organic downloads at what you would pay for them through paid installs. A 10% lift for a big brand or a 25% lift for a small app can repay an agency's fees within one to three months.

App names should be chosen with keyword search volume and competition data rather than picked at random. Two examples show the method: renaming Sentence Master to Sentence Builder Master lifted iOS downloads 50%, and Midnight Owl was named from traffic data.

Small apps and large apps need different ASO keyword strategies, based on how much traffic they get from other channels. The episode gives concrete traffic and chance score thresholds for choosing keywords with Sensor Tower and Mobile Action.

A step-by-step, data-driven ASO process: build a long keyword list, score it on traffic and competition, then place keywords in the app name, subtitle and description. It also covers what changed after iOS 11, including a 50% download lift from an icon test and a paid-to-free push after metadata updates.

A coaching call for a niche Apple Watch app for water sports stuck at 50 downloads a day. It covers raising subscription prices, focusing ASO on higher-volume terms, running a longer-trial press campaign, testing search ads and community channels, and why many app makers need less marketing help than they think.

App descriptions convert better when they borrow the exact words customers use in reviews of competing apps. The episode shows a free, repeatable review-mining process, using Calm in the health and fitness category as the example.

Shows how to use the keyword suggestion tool inside Apple Search Ads as a free ASO research source, including how to filter for traffic and competition and how to reuse the keywords in paid campaigns. Worth hearing for the claim that it surfaced low-competition keywords with decent traffic, such as misspellings, when standard research had stalled.

A talk on validating an idea and earning revenue, covering perceived-value pricing, charging early, and building connections that compound. A three-plan pricing test lifted conversion by 233%, and podcast relationships let Steve leave his job within seven months and grow the agency.

A coaching call on marketing a paid niche iOS app with keyword-optimized naming, a review-building push, a paid-to-free campaign and Apple Search Ads, plus low-budget web marketing. The same plan took a friend's paid app from about $1,000 to $2,000 a month to five figures a month.

A first look at the iOS 11 App Store redesign and what it means for ASO and getting featured by Apple. It argues the new editorial layout creates more feature slots for indie developers and that the Spanish Mexico localization trick still ranks.

A live ASO audit of a cafe management game shows how to pick app name keywords by combining traffic and competition scores with the app's current rankings. The suggested changes target keywords where the app already ranks number two, and drop terms it has never ranked well for.

Downloads feed the keyword ranking algorithm, so the keywords you target should match your current download volume, and a burst of downloads lifts rankings. A pay-to-free campaign that drove over 70,000 downloads moved several tracked keywords from positions like 17, 12 and 19 to 2, 7 and 5.

A beginner Q&A on app store optimization covering where keywords carry the most weight on iOS and Google Play, which tools to use for keyword research, and a few growth tactics for small budgets. The results quoted include 50 to 400% download lifts from app name changes, a 50% lift from an icon A/B test, and 33,000 downloads from a one day paid to free promotion.

A paid-to-free campaign makes a paid app (or one in-app purchase) free for a short window and gets press coverage to drive downloads at no ad cost. A client's $12 iOS app got over 30,000 free downloads in one day, about 37,000 in total, and roughly $1,000 in revenue.

A coaching call that audits a new casual game, Fly Bye Birdie, covering game feel, icon design, naming a game after movie titles and sports teams for search, and low-budget launch marketing. The standout result is a 19% download lift from changing only a game icon to a flat design.

A coaching call on improving a paid tips app for men through a benefit-led rename, out-of-the-box ASO keyword research, ad-based monetization and free-promotion tactics. The most useful takeaways are naming for who users want to become and targeting adjacent keywords like men's magazines to reach people who are not searching for relationship help.

Compares Sensor Tower and Mobile Action keyword data for Google Play ASO using real client keyword rankings from before optimization. Mobile Action's chance score matched actual rankings better, so it is the tool recommended for Google Play.

Covers the iOS 11 App Store changes that affect app store optimization: a 30 character app name, a new indexed subtitle, indexed in-app purchases, cumulative ratings and the in-app review API. Shows which of these can be used now, before iOS 11 ships, to gain keyword coverage and conversion.

App marketing channels are ranked into three tiers by control, cost and download potential, based on campaigns run for clients. Apple features, paid to free promotions and ASO are the cheapest wins, paid user acquisition scales to millions of downloads, and PR and Product Hunt rank lowest for pure downloads.

Shows how to confirm whether an app landed an Apple feature, and where, using the App Store itself and a free feature-history tracker. Backed by an agency record of twelve Apple features for clients in 16 months, including three in May 2017 alone.

Walks through Apple's new feature request form from WWDC 2017 and how to fill each field to improve the odds of getting featured. Based on getting 12 clients featured by Apple in 16 months, including three in May 2017.

Martin Macmillan explains how app developers can fund paid user acquisition by borrowing against their App Store and ad network receipts instead of raising equity or giving up revenue share. He shows how to model lifetime value, find payback time and recycle revenue quickly, with a case study (War Robots, Pixonic) that grew into a roughly $30 million acquisition with no extra dilution.

A game designer explains the creative process and mindset behind Color Switch, which he built for about $3,000 after 40 failed games. The game reached about 160 million downloads and spent a month at number one on the App Store, beating Facebook.

The episode argues that weak design, especially the app icon, is the top mistake when chasing an Apple feature, and shows how to fix it cheaply with free A/B polls and bought icon designs. Two client case studies, a word game and a kids Chinese learning app, both landed Apple features after icon changes picked by polling Facebook groups.

Compares the keyword difficulty data in Sensor Tower, AppTweak and Mobile Action against real iOS ASO results for three client apps (a game, a lifestyle app and a kids app). Mobile Action's low difficulty calls were right most often, and name and keyword changes alone lifted downloads 50%, 371% and 420%.

App marketing is getting harder: search is dominated by big brands, ratings no longer differentiate, and ad fraud is widespread. TUNE's data covers 25 billion clicks across 455 ad networks, finding 15% fraud on average, which makes it worth hearing before you spend on paid acquisition.

Steve P. Young shares how his agency approaches Apple App Store features, using client cases like Bumper Jump, Mindbliss and a Chinese learning app for kids. The standout result is 11 Apple features in 16 months, including an indie developer who earned two more features on his own after the first.

Covers four little-discussed realities of App Store optimization: bought reviews, unreliable keyword tool data, keyword boost download campaigns and unproven ASO experts. It shows real client keyword data where three ASO tools disagree with Apple Search Ads, and gives a localization trick that doubles keyword coverage.

Seven tools and habits for pitching Apple to get an app featured in the App Store, from email tracking to LinkedIn research to game publishers. The agency has had 10 clients featured, with roughly 15 to 20 percent of the apps it pitches getting a feature.

A timeline for pitching Apple for a feature: get the app approved first, pitch three weeks before launch, and track and follow up on the email. Steve says the process helped 9 clients get featured and led to a featuring in China for one of his own apps worth $30,000.

Help a Reporter Out (HARO) lets you post queries so your target market contributes content, which you wrap into articles and podcast interviews. Steve used it from 2013 to fill his podcast with guests, land bylines on big publications and win agency clients without hunting for them.

A podcast built on interviewing admired people in the app space became the lead source for a marketing agency, with no paid marketing and no outbound client search. The lesson is that consistent content, backed by learning, executing and teaching, earns trust that brings customers to you even with a very ugly website.

Advanced ASO tactics: cross-check keyword difficulty in two ASO tools, use a second localization to double keyword slots, build review volume, and crowdsource keyword research in other languages. Steve says these moves have lifted client downloads from 20% up to 5x using ASO alone.

A monthly report card from an app marketing agency covering ASO client results, PR wins, launch lessons and growing from a solo operator into a team of four. The headline result is a 5x download lift for ASO clients, with a typical increase of at least 20% and some clients doubling downloads.

Three ways to revive a stalled app: refresh the icon and screenshots, sell the app to a buyer, or run a paid to free campaign. A kids app went from zero downloads to the author's best performer after a color redesign, and an icon swap doubled another app's downloads.

A paid-to-free campaign, where a paid app or an in-app purchase goes free for a couple of days and gets press coverage, can drive thousands of downloads at almost no cost. Paintball Rush got about 14.5K downloads in a week, lifted downloads for the publisher's other apps, and climbed to number two for the keyword 'paintball'.

A monthly wins and losses report from an app marketing agency that helped launch five apps in July 2016, with practical lessons on pitching Apple for a feature and landing press. One launch was featured by Apple in 12 countries, and two of the five got major press coverage.

A walkthrough of using Mobile Action for App Store keyword research, tracking and spotting which keywords drive downloads. It shows how pairing it with Sensor Tower and testing its estimates gives a workable keyword plan even when the data is imperfect.