The bottom line
Improving monetization grows an app more than chasing downloads, and the best levers are timely discounts and a gentle freemium paywall flow. Done with restraint, they turn more of today's users into payers without burning the channels.
Key takeaways
- Monetization work has about four times the growth impact of acquisition work. 11:50
- A study of initiatives across acquisition, retention and monetization found monetization projects had 4x the impact on growth.
- Forecasts agree: a small move in price or conversion beats pushing more people into the top of the funnel. Under about $5K to $10K a month, focus on monetization because cash flow keeps the business alive.
- Most people buy in their first session, so offer a discount right after they dismiss the first paywall. 0:57
- Show the normal paywall first. If the user closes it, show a discounted version with urgency. Offer a discount rather than lowering the price.
- Price-sensitive users never pay the first price, and push or email retargeting may never bring them back. A push with a discount after a trial is cancelled also brought in sales for one app developer.
- Discounts convert better when the message is personal and the number is specific. 4:16
- Calm's offer of 31% off stood out from the usual 10, 20, 30, 40, 50. An odd number suggests someone thought about the value for you.
- Repeating "last chance for 50 off" in the inbox causes banner blindness. Offers that escalate in value and speak to the user's state, like "are you burnt out", work better.
- A freemium app with locked content converts better than a hard paywall. 9:49
- Make the premium tier visible with home-screen space and locked items. Show a contextual upgrade screen instead of repeating the upsell the user already closed.
- Small tests matter. In one A/B test a yellow crown icon beat the upgrade text and a star, and the gaps were large.
- Too many pushes, emails and paywalls burn the channel and drive users away. 5:14
- The average US smartphone user gets 46 pushes a day. Apple now makes it easy to turn them off for good, and those users are very hard to retarget.
- Asking for payment about three times is fine. Reviews of the app Flow complain of "too much monetization", and retention falls as it rises.
Every single extra push that you send reduces how effective all the others are.
App Masters
Chapter summaries
0:00 CRM: re-engage users without burning the channel
CRM earns money by bringing lapsed users back, but it only works with the right frequency and quality.
- Having no CRM is a mistake, and overusing it is just as bad. 0:10
- Some teams run nothing, while others have killed their channels by sending too much.
- Some brands run it well and are worth studying.
- Banner blindness: a banner seen too often starts to look like an ad, so people tune it out.
- Email has a harder failure, because bad practice sends you to the spam folder.
- E-commerce brands discount up front to win the first purchase. 1:47
- The spinning wheel hands over a discount right away to trigger a first buy.
- It also captures an email, so the brand can keep dripping offers.
- Superwall's Jake Moore suggested two paywall views, which the speaker adapts into normal first, discount second.
- That spinning wheel does work.
- Asking again is right, but the user must feel the app is worth it. 2:28
- Users who see one ask may simply forget or delay.
- Never asking again after a refusal is a bad habit.
- The fix is to understand your users and give enough value that an occasional paywall feels fair.
- The risk is the other extreme, where users say I used to love this app and leave.
3:05 Real flows: Calm, push timing and a quiz that hides the price
The best flows use the trial exit, personal messages and a gentle price reveal.
- Calm chains several offers around a cancelled trial. 3:05
- A cancelled subscription brought four discounts in one month, after a 50% Amex partner offer.
- After a trial was cancelled, an email gave another seven days of calm on us, then a 50% offer, then an in-app message on return.
- The discounts were not stepped up in value, so the inbox started to blur together.
- The "are you burnt out" subject line is the part worth copying.
- Personal, well-timed pushes with emojis are tolerated even in volume. 4:44
- Both speakers say they don't mind many pushes if they are personalized.
- Emojis work, and timing is the key factor.
- Sending too many pushes costs more than the extra messages gain.
- The slide's numbers are easy to screenshot and reuse.
- A high price is best shown only after the user has been eased in. 5:44
- Second Nature, a nutrition and dieting app, costs about £70 a quarter, or £30 a month.
- Its first money screen comes only after a quiz written in the user's own language.
- The speaker nearly bought the app while only testing it: they know me so well.
- Lesson: don't show a high price at the start and freak them out. The final question comes first: are you ready to invest.
6:41 A paywall that builds trust
An honest paywall that makes the trial optional and shows the main benefit earns trust, which matters most for an expensive product.
- Hiding the price and offering a free path makes a costly subscription feel fair. 7:01
- The price is played down, and "not sure, let me try risk free" or "use the free version for now" are real options.
- The next screen leads with private support from a nutritionist, the main benefit of the package.
- Many apps hide the free option. Being open about it "built my trust".
- The 12 months of personal support also anchors the price. It makes the reader ask how much that would cost elsewhere.
8:06 Making the premium tier visible
Free users should see what they are missing through visual cues and community locks, not a repeated upsell.
- Locked content and tied-in community give free users a reason to pay. 9:01
- Readers can read community stories, but sharing their own needs premium.
- A crossword developer is moving from a hard paywall to locked content, because revenue was similar with both.
- The RevenueCat podcast says the app's CEO credits community for many premium users.
- The best number of locked items is still debated, so test it. An app with very little content may not suit locking.
10:41 Testing the upgrade button
Small changes to the upgrade call to action can move results by a real amount.
- Early-stage apps should test their upgrade button, because small changes are not trivial. 11:07
- A client's star icon was replaced by a crown in an A/B test, and the crown won on a white background.
- The gaps were "not tiny", though not huge either.
- The upgrade text and the upgrade-plus-star version were among the lowest.
- Many early apps assume one tiny change makes no difference.
11:50 Where to focus first
Fix the weakest part of the funnel, which is usually monetization early on, and save advanced growth for later.
- Past a revenue threshold, the focus can move to lifetime value and virality. 12:35
- Once cash flow is safe, ask what a high LTV looks like and how to engage users.
- Free users may be worth keeping if they promote the app.
- Work out where the whole funnel performs worst, then fix that first.
- The study also looked at retention, asking where the biggest growth impact lies.
In the growth library
Steve P. Young and Rosie, Steve hosts App Masters; Rosie is an app growth and monetization consultant. Covers how to re-engage lapsed users with CRM, push and email, how to use discounts without training users to wait for them, and how to set up paywalls and freemium experiences that convert. The standout result is a study where monetization projects had 4x the growth impact of acquisition projects.
Lessons that draw on this:
- How to design a paywall that converts
- How to set, raise and localize prices
- How to reduce churn and handle cancellations
- How to use notifications and lifecycle messages
- How to structure onboarding as a story
- How to run free trials and free tastes
- How to keep a free tier that pays off
- When to choose a hard paywall over freemium
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App Masters · The whole library, and ask it anything