The bottom line
Growth-phase apps raise AdMob eCPM by opening up competitor ads, lifting show rate above 60%, and mediating through bidding instead of waterfall. Together they raise the price advertisers pay and the share of won ads that get shown.
Key takeaways
- Unblocking competitor ads raises eCPM without much hurting retention. 1:53
- A show rate above 60% keeps advertisers bidding on your inventory. 5:24
- Bidding beats waterfall in the growth phase because it has lower latency. 6:16
- Bidding asks about 10 partners at once and the best price wins. A waterfall asks one after another, so latency grows and eCPM drops (6:42).
- Meta's Audience Network (FAN) is the obvious first partner after AdMob, with the largest inventory and good global eCPMs. Smart, AdColony and AppLovin are others, but only those that support bidding (7:14).
- Once bidding runs, multiple calls at high, mid and low prices may add a little more. 9:07
- This step is optional. Test it, and if it adds no value, bidding alone should be enough (9:32).
Competitors are the highest eCPM demand that you're ever going to get, because they are trying to get your users.
Sid, AppBroda
Chapter summaries
0:00 Competitor ads come first in the growth phase
Mediation starts once the app has product market fit, and unblocking competitor ads is the first step.
- Mediation belongs to the growth phase, not launch. 1:09
- Launch work is about retention metrics and level design.
- Growth is when revenue and daily active users are already good.
- Sid lays out a step-by-step order for mediation.
- The first strategy he always recommends is competitor ads.
- Competitor ads sound risky but cost little retention. 1:34
- They seem like they would drain downloads and users, but not necessarily.
- Run an A/B test on a small audience before committing.
- The aim is to keep retention intact while giving away a little.
- Many apps saw higher eCPM with little retention impact.
- Blocks come off only after the user relationship is built. 2:58
- Launch is about retention and building that relationship.
- Once it holds, open up a test group.
- If eCPM rises a lot and retention holds, open it further.
- There is no setting to enable. Blocking controls are what you loosen.
3:16 Show rate drops when returned ads go unshown
Show rate is the share of ads AdMob returns that the app actually displays, and design choices lower it.
- A low show rate means ads were returned but never displayed. 3:30
- AdMob has an ad for you, but the app does not show it.
- Two causes explain almost every case.
- Developers ask Sid about this often.
- Game design decides how many players reach the ad screen.
- Backup ads and refresh calls trade show rate for speed. 4:17
- Developers keep a backup ad loaded to cut latency.
- It looks like a good strategy but lowers show rate.
- The problem case is a refresh call right after an interstitial was shown.
- Show rate is one more number worth raising.
5:17 Show rate and the bidding choice
Caching, ad placement and refresh set the show rate, and bidding avoids the latency a waterfall adds.
- Show rate is fixed by how ads are cached, placed and refreshed. 5:24
- Show rate never reaches 100%, so 60% is the practical target.
- Caching is the first thing to optimize.
- Check where in the app the ads are shown.
- Check how refresh behaves.
- Done in the growth phase, it keeps paying off across the whole app cycle and its eCPMs.
- Waterfall is the old habit, and bidding is the newer setup to use instead. 5:50
- Bidding is a recent addition to Google's ecosystem.
- Long-time developers learned waterfall first and still treat it as the default.
- A waterfall tries AdMob at one eCPM, then Facebook at another, then AppLovin at a third.
- Bidding lets partners compete at the same moment, so it beats waterfall most in the growth phase.
- Bidding has fewer partners, but the latency cost of a waterfall lowers eCPM more.
8:56 Last step and recap
Multiple price calls are an optional extra, and the core plan is three simple steps.
- Multiple calls are recommended but not required, and the deeper version waits for the maturity phase. 9:00
- The three steps are to allow competitor ads, get show rate above 60%, and use bidding only.
- Part 3 covers eCPMs for mature apps.
- Multiple calls suit developers still not getting enough from mediation.
- More on multiple calls is held back for the maturity phase.
In the growth library
Sid, AdMob monetization expert at AppBroda, with host Steve P. Young of App Masters. For apps in the growth phase, three steps lift AdMob eCPM: reopen competitor ads, raise show rate above 60 percent, and move mediation to bidding instead of waterfall. Each one targets how advertisers value and win your inventory.
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