The bottom line
Ask for a rating right after the user shows commitment or feels a win, never on first open. That multiplies ratings and lifts the average, which lowers the cost of paid acquisition.
Key takeaways
- Only about 1% of downloads leave a rating. 4:06
- At that rate, 100 ratings take about 10,000 downloads.
- A lifetime free promo that brought 10,000 downloads produced 150 new ratings for a brand-new app.
- The prompt works best right after the user commits, such as activating a trial. 2:09
- Asking on first open drew one-star ratings from people who had not yet used the app.
- Nagging on every screen also brought in more negative ratings.
- Moving the prompt to trial activation lifted both the volume and the average rating. 3:27
- Monthly ratings jumped from about 50 to nearly 400, and the average rose from 4.3 to 4.5.
- Ratings per download rose from 1% to 4.5%, so downloads were not the cause.
- Established apps should ask at a win moment, especially on Google Play. 7:42
- Examples of win moments are finishing a first game level or tracking a first habit.
- A client who waited for the win moment on Google Play saw five-star ratings rise sharply and red ratings fall.
- The second app open is a fallback, since only about 26% of users return after day one and those who do are showing interest.
- More ratings matter most for paid campaigns, not for ASO. 10:16
- More ratings drive down cost per acquisition.
- The impact on ASO is not major. The aim is 100 ratings first, then 1,000.
I feel like it's a very important thing to strategically ask for the rating at the optimal moment.
Steve Young, App Masters
Chapter summaries
0:00 The wrong way to ask
A rating prompt shown before the user has tried the app hurts both the count and the average.
- Asking at the very start was a mistake. 0:28
- The prompt was the first thing users saw.
- The nagging was heaviest in the first-time user experience.
- The goal is a higher count and a higher average, from 4.2 to 4.5 and then 4.8.
- The advice covers new apps, established apps and those in between.
- One user's complaint, paraphrased: it asked to rate right away and they hadn't even used the app.
2:09 Ask after the paywall
A trial activation is a signal of interest, and a prompt placed right after it gets far more ratings.
- The prompt belongs after onboarding and the paywall. 2:09
- The flow is onboarding, paywall, trial activation, then the ask.
- The user has not paid yet, but has shown interest.
- Steve's words: they haven't technically paid you yet, but there is a signal there.
- Asking after the trial start avoids the cold ask that annoyed users.
- One client's utilities app proved it. 2:38
- The app was four years old, with over 3,000 ratings at 4.3.
- It had asked on the third open and got under 100 ratings a month.
- The change went live in January 2023, an older case study.
- November's average was exactly 4.265, and December brought about 70 ratings.
- Ratings rose 5x, but the "3x" in the title is the gain in ratings per download, 3.3x.
4:20 Seeding a brand-new app
A new app can get its first ratings from free lifetime promos on free promotion networks.
- Three free channels can carry a lifetime free offer. 4:29
- App Advice features apps for free, but needs at least five ratings first.
- Indie App Santa works the same way and bundles ASO plans.
- The Reddit community iOS Apps also takes lifetime free offers.
- App Advice allows one promotion every 6 months.
- Indie App Santa is a network Steve's company bought in 2024, and it can be used more often.
- Steve came up with the idea in June 2023.
5:50 Asking for ratings in new apps
A new app can collect ratings safely by asking right after a free offer is redeemed or late in onboarding.
- Ask right after a lifetime free offer is redeemed, even for an AI app. 5:54
- Only 10 to 15% of downloaders redeem the offer, so the cost risk is small.
- 100,000 downloads from the campaign means about 10,000 redeemers.
- Of those, about 1,000 are heavy users, a small load for an app with cost per usage.
- Ask about 75% through onboarding, before the paywall, and copy Cal AI's screen. 7:20
- The screen shows five stars and the line Calai was made for people like you, with a thousand plus people.
- It also shows real ratings with images, which makes a five-star tap likely.
7:23 Asking in established apps
An established app should ask at a win moment, and fall back to the second open.
- Wait for the aha win moment, then ask. 7:25
- A routine app asks you to add a first routine, then praises you, then asks for the rating.
- A client who did this on Google Play saw five-star ratings rise sharply and red ratings fall.
- The change went live around August, and the green five-star line climbs after it.
- Some low ratings still come, since Google Play users dislike paid apps and subscriptions.
- Be more patient on Google Play than on iOS. 8:54
- On Google Play, wait for the win moment rather than trial activation or the paywall.
- On iOS, a more aggressive ask can work.
- The second app open is a good middle option. 9:10
- Adjust data shows about 26% of users return the day after install.
- Those who return are signaling they like the app.
- The same routine app would ask when the user returns to do day two.
In the growth library
Steve Young, Founder of App Masters. Steve Young explains how to ask for app store ratings at the right moment, for new, established and in-between apps. One client moved from about 50 ratings a month at 4.3 to nearly 400 a month at 4.5 by prompting right after trial activation.
Lessons that draw on this:
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