The bottom line
A casual game gets found by borrowing the search traffic of famous names, like movie titles and sports teams, and by looking current. Nobody searches for casual games directly, so name and icon do the work.
Key takeaways
- Nobody searches for casual games by type, so a game needs another way to be found. 6:00
- Steve has no public data yet and calls his naming approach a test.
- Naming a game after a popular movie or sports team borrows that traffic. 6:15
- His game Galaxy Jump targets Guardians of the Galaxy. Such terms have good volume and low competition, since only sticker apps for the movie compete.
- For a bird game he suggests Cardinals, Orioles or Falcons. Keywords like Arizona or St. Louis go in the Spanish Mexico localization.
- A flat, modern icon lifts downloads. 14:15
- A gradient brush background feels like 2011. Steve's client got 19% more downloads on Google Play from a flat icon alone.
- Fresh visuals and tuned gameplay keep a casual game addictive. 3:08
- Aim for a balance of irritation and relaxation. Steve suggests a faster bird, a more 3D pixelated look, and a reaction when the bird dies.
- Testers asked for breadcrumbs worth different points and seasonal backgrounds, which add depth to the game.
- A solo developer can drive early downloads cheaply. 8:38
- Make one in-app purchase free for a short time. Few players use it, so it costs little.
- With a budget, use influencers. Without one, pitch Apple through its form and a LinkedIn contact. The studio name matters little.
I think everything is moving flat, like you should just make it flat.
Steve Young
Chapter summaries
0:00 Polishing the look and feel of the bird game
The game is close to ready, but its art style sits in an awkward middle and its controls and background need tuning.
- The bird's art falls between flat and 3D. 1:55
- It reads like the cartoons the players grew up with.
- Pixelated 3D, like Crossy Road or a 3D Flappy Bird, is where the market is heading.
- Modern cartoons are more polished, so a younger audience expects more.
- The bird not flapping its wings for most of the play looked odd at first. Steve decided it works.
- The developer confirmed the childhood-cartoon feel was intended, and still watches cartoons himself.
- The controls and background are the next things to tune. 3:40
- One tap sends the bird high, and a couple of taps reach the top of the screen.
- Getting used to the controls takes a while.
- The gradient background could become a plain sky.
- Steve had the Voodoo interview in mind. Voodoo made Paper.io and Snake vs Block, which was around number seven in the charts.
- The icon needed little. Steve expected more feedback, liked the bird, and said it looks better on a bigger screen.
5:55 Naming the game after something famous
Borrowing a famous name is an untested idea, and it will be judged by switching the keyword off and watching downloads.
- Removing the borrowed keyword after launch shows whether the name drives downloads. 7:27
- First check how well the game ranks for the Guardians phrase.
- Then drop that phrase from the optimization and watch the ranking and downloads fall.
- Nothing else changes, so any drop in downloads comes from that keyword.
- Galaxy Jump was once Cosmic Jump. A developer asked Steve to help publish it, and he renamed it.
- The subtitle is tuned for the Guardians phrase too.
- For the bird game, Steve suggests bird-related titles such as Rio.
- The game launches in a few weeks, and Steve plans to report the result.
8:15 What a solo developer can do alone
Without a team, store optimization and a free-purchase promotion are the cheapest ways to start.
- App store optimization and a pay-to-free campaign are the two things to do alone. 8:38
- The developer asked about social media. Steve pointed to store optimization first.
- Steve likes a coupon model, such as a purchase free for two weeks.
- It is his favorite campaign.
- Players who grab the free purchase mostly never use it.
9:15 Studio name and launch timing
A studio name is a small detail, and the first launch is close.
- The studio name barely matters for discovery. 9:46
- It only counts if Apple still indexes company names as keywords.
- Steve thinks Apple now uses exact match only, but isn't sure.
- The developer's current name is a word meaning foreign or alien, and he wondered if a different spelling would help.
- Steve calls it one of the small little details that won't make or break a company.
- Launch is planned for the beginning to middle of August. 11:05
- Before then he will expand the graphics and add backgrounds.
- A few testers are already giving feedback.
- One tester's feedback is already being built into the game.
- The testers' ideas are meant to put more beef in the game.
12:17 Fixing the icon
The icon looks dated, and a clean change in contrast and style would fix it.
- The brush-style gradient background reads as old. 13:20
- It looks like a Photoshop brush. Steve's own first app in 2011 had the same look.
- Orange against blue already contrasts well, so keep strong contrast.
- Steve's client resisted changes to his Google Play listing during soft launch. Steve asked him to trust the test.
- He compares it to the glossy 3D box look that was hot around 2013.
- His advice: use one flat color, or just drop the brush.
15:08 A one-person build
The developer made everything himself, and this is his first serious commercial game.
- Art, voiceovers and music are all his own work. 15:11
- The background whistling is a placeholder melody.
- He plans to hand it to a real musician.
- He is a graphic designer by trade, with web design, character animation, book and calendar layouts and logos.
- Design for books and calendars differs from design for entertainment, so the audience's taste is a different genre.
- This is his first game made to earn money. 17:56
- An earlier game on Steam made a little money.
- Now he is getting serious about it.
- Steve asks to be kept posted on how the launch goes.
- The call ends with both agreeing to stay in touch.
In the growth library
Steve P. Young and a listener (indie game developer), Host of App Masters and app marketing consultant, coaching an indie game developer and graphic designer. A coaching call that audits a new casual game, Fly Bye Birdie, covering game feel, icon design, naming a game after movie titles and sports teams for search, and low-budget launch marketing. The standout result is a 19% download lift from changing only a game icon to a flat design.
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