The bottom line
Putting a paywall in an onboarding flow, locking most features and making ads longer for non-payers doubled in-app purchase revenue and quadrupled ad revenue. Small changes to the first-run flow can revive an app that already has steady downloads.
Key takeaways
- The app earned little because its paywall was hidden. 2:16
- Before the change, the app opened straight into use. Users only saw a price in settings or after tapping a premium toggle.
- By December, sales had slid to one or two a day, after two years of steady decline.
- An onboarding sequence that ends in a paywall puts the offer in front of every new user. 2:41
- A few taglines build interest, then the paywall appears. The paywall's pricing and options did not change.
- The home page now puts the premium feature front and center, and the remove-ads button stays as a second route to the paywall.
- Locking features and lengthening ads make staying free costly. 4:17
- Users who close the paywall get a mandatory video ad of about two minutes. Before, ads were a couple of banners and one or two 30-second ads.
- Free features were cut from three to one, so people could no longer use the app fully for nothing.
- Sales and ad revenue rose sharply after launch and kept climbing. 6:38
- The change went live on January 6. Sales went from one or two a day to consistently above the 50 mark.
- Downloads rose too, though no keyword changes were made. Steve suspects revenue is a keyword ranking factor, as one client lost a top keyword after moving payments to Stripe.
- This fix pays off most for apps that already get downloads. 11:00
- An app with thousands of downloads a day is easy to fix. An app with no downloads and no sales is a much harder problem.
- The $500 audit paid for itself quickly, and the developer is now copying the formula into his other apps.
It shows you the power of these small changes, like really focusing on their numbers.
Steve P. Young
Chapter summaries
0:00 A decade-old one-function app
The app is a simple utility from 2011 that still earns about $1,000 a day, which makes it a good test for small changes.
- A single-purpose app built in 2011 has sold steadily for years. 1:06
- It came out when one-function apps, like the first phone flashlights, were popular.
- It earned about $2,500 a day in 2020, then dipped after the pandemic.
- Josh picked a function the phone did not do well natively.
- App details are hidden to protect him from copycats.
2:14 The onboarding sequence
Leading every new user through a short sequence before the paywall makes more of them buy.
- More people seeing the paywall means more purchases. 3:15
- The first taglines build some pressure, so users think this looks pretty cool.
- In-app purchase revenue rose immediately.
- Steve suggested making the sequence friendlier, a path leading people down the "rabbit hole".
- Josh changed only a minuscule price detail, and people still paid.
3:55 Making free use inconvenient
Annoying ads and fewer free features turn impatience into payment.
- Ads were rare and are now much more annoying. 3:59
- Ads used to pop up when the app's main function stopped, and between only some screens.
- A banner ad was added.
- Closing the paywall leads to the long video ad, which pushes people to pay to skip it.
- Either way the app makes money, from ads or from the purchase.
- Impatient users will pay to remove the wait. 4:45
- A Miniclip marketing director once said, I monetize off of impatience.
- Users who want the app to work will wait or pay.
- Steve: users will not pay if most features are given away.
- A great app with many downloads can afford to be a little inconvenient.
6:12 The launch reversed a two-year slide
Locking features, with prices and unlock options left alone, was enough to turn declining sales into daily growth.
- Sales climbed every day after launch. 6:38
- The chart shows one big spike at launch, then steady daily growth.
- Before the decline, the app made well over $10 a day.
- The developer was happy to make $10 in a morning in December.
- He says the app is now on track to get back to its old level.
- Revenue may feed keyword rankings. 8:18
- The download rise is unexplained, since no keyword work was done.
- One six-figure-a-month client lost a number one keyword in the month payments left the App Store.
- Steve suggests comparing units before and after the update to test the link.
- He admits the correlation could be wrong.
9:09 Long ads pay for free use
Forcing non-payers through longer ads turns every declined paywall into ad income.
- More aggressive ads earn more money. 9:19
- Steve expected edgy ads to hurt, but more ads means more payouts from Google.
- Ads went from a couple of banners to more banners plus the long video.
- The developer says the numbers speak for themselves.
9:58 How the audit led to the fix
A one-hour paid audit found the real problem at once, and the fix came from copying a template.
- The audit named the paywall as the problem right away. 10:38
- The developer found the audit through YouTube and Steve's website.
- He reasoned a losing app has little to lose from $500.
- Steve sent Google Slides with examples, and the developer copied the formula.
- The rest was dissected later in the meeting.
- The result changed the owner's plans for the app. 12:13
- He had planned to sell the app because it was losing money.
- He no longer wants to sell it.
- Steve says personalized strategies work better than watching videos.
In the growth library
Josh (anonymous indie iOS developer) with Steve P. Young, Indie app developer (client) and founder of App Masters. A decade-old one-function iOS utility app doubled in-app purchase sales and grew ad revenue by about 4x after adding an onboarding sequence, a front-and-center paywall, tighter feature gating and longer ads. The pricing and paywall options did not change, so the gain came from showing the paywall to everyone and making the free path less comfortable.
Lessons that draw on this:
- How to design a paywall that converts
- How to structure onboarding as a story
- How to keep a free tier that pays off
- How to add ads, affiliates and partners
- How to win in the App Store
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App Masters · The whole library, and ask it anything