The bottom line
An app makes more money by fixing what happens after the download: onboarding, paywall and pricing. Only 17% of apps reach $1,000 a month, so fixing the funnel first protects your runway.
Key takeaways
- Reaching $1,000 a month is hard, and it is the first goal to hit. 1:27
- RevenueCat's data shows only 17% of tracked apps reach $1,000 in monthly revenue.
- Once an app hits $1,000, reaching $5,000 and then $10,000 gets easier. Photo and video is one of the easiest categories to start in.
- An app needs only 15 to 25 downloads a day to start. 4:19
- One case study went from $250 to $1,000 a month with just 15 downloads a day.
- Apple Search Ads is an easy channel to test, since the app only has to be live.
- Buying more downloads does not help while the funnel after them is broken. 5:19
- One client gets 23 downloads a day, about 140 to 150 a week, and almost no sales apart from one spike.
- A founder has a fixed runway, so extra ad spend only burns it faster.
- Onboarding, paywall and pricing are what move trial activation and trial-to-paid. 6:43
- Healthy trial activation is 5 to 10% of downloads. Healthy trial-to-paid is 30 to 40%.
- If trial-to-paid is low, test pricing and trial length first. Three-day trials on yearly offers tend to churn heavily.
- Fixing the funnel can grow revenue with no new features and no new downloads. 8:19
- One app went from $1,000 to roughly $8,000 to $10,000 a month after changes to onboarding, paywall and pricing.
- Its trial-to-paid rate ended up around 35%.
We have a leaky bucket right now and pouring more on the top is only going to help you spend more money.
Steve Young, App Masters
Chapter summaries
0:00 Why $1,000 a month is the goal to chase
Big revenue goals fail when they skip the first $1,000, so that is the number to track.
- RevenueCat shows the whole subscription funnel in one dashboard. 0:52
- It works like ChartMogul or Google Analytics for app subscriptions.
- It tracks install, trial and paid rates.
- The source is RevenueCat's State of Subscription Apps report, and Steve Young contributed to the chart.
- He says founders should know these rates on the back of your hand.
- Founders aim too high and skip the first step. 1:57
- Many target $100,000 a month without first hitting $1,000.
- $1,000 is not a living wage, but it is the first mark to hit before scaling.
- He calls it putting the horse before the carriage.
- The pattern continues upward: once at 10, 20 is easier, and once at 20, 50.
- Travel apps reach $1,000 faster than average but slow down at $5,000.
- Rushing from zero to $100,000 wastes money on Facebook, Apple Search, Google and TikTok ads.
3:22 Downloads are only the top of the funnel
Downloads must come first, but they are just the first step of a funnel that has to convert.
- Downloads come from several channels, so pick the best one. 3:48
- The main sources are ASO, Facebook ads and organic social.
- Without downloads at the top, nothing else in the funnel happens.
- Facebook ads need an SDK and extra setup.
- Organic can mean a good Instagram presence.
- A client asked for more downloads when the problem was conversion. 4:45
- ASO work gave the app decent rankings.
- The client feared relying on campaigns that spike downloads and revenue.
- He wanted continued growth, not spikes.
- Steve's answer was that nobody was converting.
- How the campaigns got cheap downloads is saved for later parts.
5:21 More downloads can't fix a funnel that leaks
Paying for more traffic only multiplies a loss while people download and never buy.
- Buying more downloads costs more and returns nothing when they don't convert. 5:50
- Do the math first: higher spend for downloads that pay nothing.
- The client asked to put more money in, which is easy to do. It still wouldn't bring more money back.
- The advice for anyone in this spot: pause and look at the funnel before spending again.
6:34 Fix the funnel one step at a time
Each funnel step has its own levers, and pricing and trial length matter most for paid conversion.
- Trial activation comes from onboarding, paywall layout and pricing. 6:43
- Downloads and channels come first. Activating the trial is the next step.
- Small download numbers are enough, so the focus belongs on this step.
- Pricing and trial length move trial-to-paid more than the paywall does. 7:58
- Add reminders and tweak the paywall, but expect a smaller effect.
- Young's view is that pricing and trial length have the biggest impact.
- New features and agency-driven ad spend are the wrong fix. 8:17
- Agencies that sell more Facebook ads and lower cost per install profit from the extra spend.
- An agency pushing downloads while trial activation is weak is the wrong agency.
- The client was told to move to a lower plan, so his runway lasts while activation gets fixed.
In the growth library
Steve P. Young, Founder, App Masters. Before buying more downloads or building more features, check each step of the app funnel: downloads, trial activation, and trial to paid. Fixing onboarding, paywall and pricing took one client app from about $1,000 to $8,000-$10,000 a month with no extra downloads.
Lessons that draw on this:
- How to tell if paid acquisition is profitable
- How to run free trials and free tastes
- How to design a paywall that converts
- How to run more experiments faster
- What metrics to track and how to define them
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App Masters · The whole library, and ask it anything