The bottom line
Apple's two new iOS categories, Developer Tools and Graphics & Design, are already live, so developers who move in now get early visibility. Apple is also pushing the Mac App Store, so Mac apps are a second opening.
Key takeaways
- The two new categories are already live but unlisted. 2:58
- The App Store doesn't show Developer Tools as a category yet, but apps can already be pushed into it.
- Open an app in the category, tap the category name, and you see its paid and free top charts.
- The charts are nearly empty, so ranking is easy for early entrants. 3:42
- The Behance chart lists only nine apps, where top charts usually run to hundreds.
- The paid Graphics & Design chart holds just three apps.
- Moving in early beats waiting to see if the categories take off. 5:32
- Early paid app makers did very well, while the sticker apps wave was smaller, but a developer who hit number one there still gained a lead.
- Switching category needs a new app build, so rivals can't move instantly and the window lasts about a month.
- Apple is pushing the Mac App Store, which makes Mac apps a second opening. 1:21
- Mac buyers expect higher prices, and a $25 app counts as cheap there.
- SwiftUI gives one code base for all platforms, so iOS developers can publish on Mac with almost the same code.
If you just sit and wait you're just gonna watch everybody else make action and you're gonna be like, ah, I should have done that.
Steve P. Young
Chapter summaries
0:00 What iOS 13.4 changes for developers
One universal app now covers iOS and macOS, and iOS gets two new categories for the first time in years.
- One universal app can now be sold on both iOS and macOS. 0:32
- Buyers no longer pay once on each store.
- Apple has made publishing on Mac easier.
- These are the first new iOS categories in a long, long time.
- Apple's motive is revenue. The Mac store earns less than iOS, but Mac buyers spend more per app.
- Graphics & Design and Developer Tools join iOS, and Photo and Video becomes one category. 2:04
- That makes two new iOS categories.
- Photos and videos merge on the App Store into a single category.
2:47 Checking the charts and moving early
Apple opened the categories early to fill them, and developers who push in now get a head start.
- Apple opened the categories early so they wouldn't launch empty. 4:23
- The official announcement is expected at the end of March, with iOS 13.4.
- Behance is the example app: find it, tap its category and read the charts.
- Each category has two charts, paid and free.
- A popular tool like Behance lets a newcomer ride its wave of awareness.
- Moving early beats waiting, even if the category flops. 4:46
- Steve's habit of sitting back and waiting is the wrong strategy.
- A sticker-app developer who hit number one said the money isn't there.
- If it fails, the cost is only the time invested.
5:52 The Mac App Store is an overlooked opening
Paid Mac utilities are a gap most iOS developers have ignored, and SwiftUI makes filling it cheaper.
- Paid Mac utilities are worth building now. 6:40
- Alfred and Magnet are paid utilities the speakers use all the time.
- Apple's category changes hint that it wants to push the Mac store.
- Most developers have sort of ignored what they can do on the Mac store.
- The speaker has paid for many different Mac apps himself.
- SwiftUI lets iOS developers reach more than iPhone and iPad. 7:22
- A single code base can serve every platform.
- SwiftUI has a real learning curve and is very different from UIKit.
- Apple's hardware announcements are still unknown, so the speakers only wait and see.
8:42 A screenshot tool that fits the new categories
Render, a tool for making App Store screenshots, shows how a developer's own need can become a product for these categories.
- An app-making tool can fit Graphics & Design or Developer Tools. 8:45
- Render builds App Store screenshots, and its maker is unsure which category fits.
- It could take one as primary and the other as secondary, and it will be a paid app.
- The maker built it because an app is only half the battle, and it must also look great in the store.
- Screenshots go into 3D device models, with adjustable angles and animated videos.
- A public test is running, with release expected in one or two weeks.
In the growth library
Romain, App developer, building the screenshot tool Render. Apple is adding Developer Tools and Graphics & Design categories to iOS and pushing the Mac App Store with universal apps, and these categories are already live though unannounced. The episode shows how to check the thin top charts and move early before competition arrives.
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