The bottom line
An app with no marketing budget can still grow downloads by paying in effort through influencers, bold content, press exclusives, market research and persistence. Sweat equity replaces cash, and what you learn carries into every app you launch.
Key takeaways
- Working with influencers gives a new app a free distribution channel. 0:47
- One founder gave influencers a beta and a free premium version before launch, then made over $10,000 in sales of a paid app.
- In a sticker app deal, you split revenue 50/50 with the influencer, who brings the followers.
- A bold piece of content can bring in an audience for free. 3:19
- The post "Hey Apple I just fixed your camera app" drew 10,000 views in its first days.
- It collected over 100 email addresses for the launch, and naming a big company in the title helped.
- Offering a reporter an exclusive makes press coverage far more likely. 5:20
- Putting "exclusive" in the subject line makes the reporter almost certain to open the email.
- The strategy won coverage on TechCrunch, Huffington Post and The Next Web, one publication at a time.
- Market research shows where a small app can still win in a crowded store. 6:40
- Google Play has over 2 million apps and Apple is close, so just being listed no longer counts for anything.
- Study the top-grossing apps and add a unique spin. A bootstrapped app can aim for $8,000 to $25,000 a month through organic search.
- Making many simple apps is what finally produces a hit. 8:24
- Color Switch passed a quarter of a billion downloads and was its creator's 41st app.
- Users want an app that does one or two things very well, so simple apps teach you fast.
If you don't have real equity in terms of coins, then you need sweat equity.
Steve Young, App Masters
Chapter summaries
0:00 Influencers as a distribution channel
Influencers and licensors bring organic downloads when you treat them as partners.
- Influencers respond to a pitch that offers them value. 1:15
- The ask is "check out my app, tell us what you'd like to see."
- It is not "please promote my app."
- The founder started talking with influencers at the very start of building the app.
- Their feedback shaped the app before launch.
- Licensing deals are influencer deals too. 2:33
- PewDiePie and Harry Potter deals work the same way, except you pay the licensor.
- Either way you get organic downloads.
- The store is no longer just a distribution channel, so you borrow the partner's followers.
- A past guest covers how to win sports licenses in a separate episode.
3:19 Content and exclusives that earn attention
Provocative content and a reporter exclusive earn attention without a budget.
- Content that provokes can pay off even when people attack it. 3:19
- The post came out in 2014 for the camera app Oh Snap.
- Apple later added many of its suggestions to the default camera.
- A design Reddit blog picked it up, and critics called the idea dumb.
- Each signup was emailed straight to the founder, who imported them into MailChimp by hand.
- An exclusive makes the reporter the original source. 5:20
- Later articles link back to the first post.
- It feels special to a reporter to be first.
- Writing "exclusive to" plus the reporter's name raises the open rate further.
- Reporters see many stories, so first access stands out.
6:06 Pitching one outlet, then finding a spin
A small app wins by pitching one outlet at a time and putting a fresh twist on what already sells.
- An exclusive pitch tells the reporter the story is theirs alone. 6:06
- The email ends with the pitch: this is exclusive to you.
- The follow-up steps with the reporter are in a separate video linked above.
- Because it is exclusive, each pitch can go to only one publication at a time.
- A smart reskin mixes features from several apps into one. 7:02
- Check which apps are top-grossing, because that shows what people actually pay for.
- A solo bootstrapped developer does not need to be the biggest player.
- App Store Optimization (ASO) then turns the idea into downloads from organic search.
- The research tells you in advance how many downloads you need to hit your monthly target.
7:54 Keep launching, and keep it simple
Persistence is the final test, because each launch teaches something the next one can use.
- A weak first app is normal, and the real test is making another. 7:54
- Everyone expects a million downloads at launch, and almost nobody gets them.
- His first app in 2011 got thousands of downloads, which didn't lead to anything.
- The stores were not crowded then, so he expected thousands or millions anyway.
- Someone who makes one app and calls the store too hard was never passionate about the space.
- Simple apps teach you something new with every launch. 9:17
- People want an app that does one or two things very well, not an all-in-one.
- Market research, ASO, influencers and press all come together over many launches.
- The hit may come from a marketing strategy or from a product idea.
- If you lose the drive to keep making apps, the app space may not be for you.
In the growth library
Steve Young, Founder of App Masters, app marketing agency and podcast host. Five low-cost ways to grow app downloads without a marketing budget: influencer partnerships, provocative content, reporter exclusives, market research and persistence across many simple apps. The examples include a paid app that made over $10,000 in sales at launch via influencers and press hits on TechCrunch, Huffington Post and The Next Web.
More from
App Masters · The whole library, and ask it anything