The bottom line
Getting featured by Apple takes a mix of building on Apple's own priorities, tracked and personal outreach, and long persistence. It stays very hard, with about 15 to 20 percent success even for a team that has had ten clients featured.
Key takeaways
- Apple features few apps, even when a pro team pitches them. 1:00
- Apple favors apps that use its newest technology. 3:06
- Meeting Apple's App Store managers in person can lead to a feature. 3:46
- Tracked and personalized outreach gets your pitch seen. 4:54
- Persistence and a well-connected game publisher raise your odds. 8:46
You want to make that quick little intro, because it makes the person feel warm, like this guy actually did a little bit of research on me.
Steve Young, App Masters
Chapter summaries
0:00 A hard feature and the client who won one
A strong icon and a referral client helped win the latest feature, and no tool makes it certain.
- A better icon helped the current featured client 1:52
- The client came through a referral.
- Their graphics were great, but the old icon did not show them off.
- The new icon was pulled from a graphic on the app's main screen.
- Tests, ASO help and the icon change came before the feature.
2:37 Apple's own resources and WWDC
Apple features apps that make it look good, so its developer resources and staff are the first place to look.
- Apple's developer resources show what it wants to promote 2:45
- Apple wants to look good and be useful to customers.
- Steve guesses customers come first for Apple, then Apple itself.
- New iOS features announced at WWDC signal where Apple is pushing next.
- Book every App Store session you can at WWDC 3:46
- Meet anyone from the App Store team, because you never know what can happen.
- Steve calls this a hack and lined up every workshop with App Store staff.
- He simply wanted to talk with them.
4:30 Email tracking and LinkedIn
Tracking tells you whether Apple saw your pitch, and LinkedIn can find who to send it to.
- Email tracking lets you test subject lines 4:36
- Steve pays for Banana Tag and says he has no tie to the company.
- Without tracking, you cannot know whether to resend with a new subject line.
- One subject line was sent to the App Store promotion address at Apple. It was opened, and Apple followed up.
- LinkedIn outreach works but is aggressive and dated 5:47
- Steve no longer recommends it, since he shared it in 2016.
- A reader messaged him that it got two of their apps featured.
- Search "app store manager" and filter by companies with Apple.
- You can send a friend request or get their email.
6:25 Find the right manager and build rapport
A short, researched opening line makes a cold pitch to an Apple manager feel personal.
- Instagram research gives you a warm first line 7:03
- Apple has different people for different categories, such as one for games.
- Scroll the target's older posts and reference one in the subject line.
- Steve can't tell whether a cold email was written for him or blasted to many people.
- His example: a fan of his Survivor application could open with I hope your application gets accepted and then go straight into the pitch.
- The same homework has earned him many replies from reporters.
8:40 Persistence
Game developers who keep making games and know their own limits are the ones who eventually break through.
- Keep building, because the next game may be the hit 8:52
- A client asked whether to self-publish or find a publisher. Steve said to self-publish, since it won't be his last game.
- The creators of Color Switch and Crossy Road kept creating because they loved it.
- David Hall shared the Crossy Road story at the agency's Vegas event.
- Steve says he loves games but can't make a good one, so he stays self-aware about his talent.
10:03 Game publishers
A publisher with a good Apple relationship can get a game noticed when a solo launch cannot.
- Publishers whose own apps get featured carry weight with Apple 11:00
- At submission and launch, Apple simply did not pay attention to some clients' games.
- Steve has since added strategies that helped a client get featured, but he did not have them for those two games.
- He says he is not the holy grail of Apple features.
- His blog post lists the top game publishers with contact details, linked in the show notes.
In the growth library
Steve P. Young, Founder of App Masters, an app marketing agency. Seven tools and habits for pitching Apple to get an app featured in the App Store, from email tracking to LinkedIn research to game publishers. The agency has had 10 clients featured, with roughly 15 to 20 percent of the apps it pitches getting a feature.
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