The bottom line
A first app earns money from day one when it does one thing well, charges at onboarding, and puts its effort into distribution. Building is cheap now, so the budget belongs in growth.
Key takeaways
- AI made building easy, but getting downloads is still hard. 0:51
- Developers keep arriving with a polished app that has never been in the market and has no distribution.
- One premium feature that solves one problem is enough to earn. 1:10
- Migraine Buddy only tracks migraines and makes about $55,000 a month. A Fire TV remote app ranks number two for its keyword and makes $80,000.
- The small example is Paraphrase AI, with over $27,000 in lifetime sales and about $3,000 a month.
- The paywall belongs inside the onboarding flow. 4:26
- 60 to 80% of buyers purchase during onboarding, before they use the app.
- The Universal TV Remote app shows a paywall on its first screen and makes over $375,000.
- Distribution channels drive revenue more than features do. 6:16
- Some apps make half a million a year from App Store optimization and Apple Ads alone.
- Organic social media and free Reddit marketing are other options, and one or two channels are enough to start.
- The budget should go to growth, not to building the app. 9:35
- Some clients spent $30,000 to $40,000 on an app, while a comparable one was built in about a weekend and now earns.
- Capping the build budget leaves money for marketing and aims first at a minimum viable revenue.
Stop thinking about what new features you want to build and start thinking about what distribution channels you need to learn and execute and test on.
Steve P. Young
Chapter summaries
0:00 Start with one premium feature
A first app should solve one problem well, because every big brand began as a tiny product.
- Every big brand started small and narrow. 1:34
- Facebook began only as a social network for Harvard.
- Uber began as one black car in San Francisco.
- Facebook had no status updates and probably no photo sharing at first.
- The founder of Uber was the driver.
- A first build should aim at minimum viable revenue. 3:37
- Most founders arrive with a fully built product they believe is amazing.
- The better approach is to decide what to build within a limited budget.
- The problem should be one many people pay for, or at least a small group.
- The builder, not the founder alone, decides what goes into the first version.
4:26 Put the paywall in onboarding
Since most buyers pay before using the app, the paywall belongs on the first screens.
- A paywall on the very first screen can be the whole app experience. 4:56
- The Universal TV Remote comes from the same publisher as the Fire TV app.
- Opening it shows one page, the paywall, and nothing else.
- First-time founders may not know this, though it is common knowledge among app insiders.
- The revenue figure for this app comes from Appfigures.
5:18 Distribution beats features
A plain single-purpose app can sell for years, and what sets it apart is how it reaches buyers, not what it can do.
- A remote-control app wins by doing only one job across many brands. 5:20
- It supports Google, Roku, LG, Samsung and Fire TV.
- Nothing else is added to it.
- App Magic puts its sales at about $200,000 a month.
- The speaker's reaction: kudos to the team behind it.
- Some developers split one idea into many apps, one for each brand. 5:38
- They publish separate remotes for LG, Samsung, Roku and Sony.
- Each app targets people searching for one brand.
- A developer profile then shows remote controls for many brands.
- The speaker has seen these accounts first-hand and does not name them.
7:56 Test channels, not features, and cap the build
The next move is to test a distribution channel, and to build the right app early so the budget is left for growth.
- Ask which channel to test next, not which feature to build next. 7:56
- A few channels in the early days can reach profit right away.
- If you are not expert in any channel, study one.
- The speaker sticks to ASO and Apple Ads because those are the channels he knows best.
- Organic social media is for those who are expert in it.
- Get the paywall, onboarding and ASO right from the start. 9:49
- Changing them after the app is built is a lot of work.
- A constrained build budget leaves more for marketing.
- The aim is a first minimum viable revenue, then building on top of it.
- The speaker calls spending it all on development a backwards approach.
In the growth library
Steve P. Young, Founder of App Masters, app growth and portfolio company. Steve P. Young argues that first-time app founders should build one premium feature, put a paywall in onboarding, and spend their effort on distribution instead of more features. He backs it with niche utility apps making $3K to $200K a month, such as Migraine Buddy and TV remote apps.
Lessons that draw on this:
- How to launch a simple first version fast
- How to design a paywall that converts
- How to win in the App Store
- When to choose a hard paywall over freemium
- How to pick a narrow niche to start in
More from
App Masters · The whole library, and ask it anything