The bottom line
Weak design, above all the app icon, is the biggest mistake that keeps apps from an Apple feature. Cheap A/B tests of dramatically different icons fix it and helped two apps get featured.
Key takeaways
- An Apple feature is worth chasing because it brings large, lasting growth. 0:58
- A feature can bring over 100,000 downloads for a game and roughly 5,000 to 20,000 for a non-game.
- It adds social proof and real revenue, and later features get much easier once the first one lands.
- Design is the one thing featured apps have in common, starting with the icon. 3:13
- The icon is the first creative anyone sees, whether an Apple editor or a user scrolling a sea of icons.
- Big game studios with strong Apple ties A/B test icons through Facebook ads and Split Metrics before launch.
- A free poll of very different icons shows which one works. 6:01
- The poll went to a Facebook group of over 20,000 app entrepreneurs, with options A to D.
- Icons that differ only in small color shifts teach nothing, so the options must look dramatically different.
- Icons improved by testing helped two apps get featured. 6:47
- The word game Bali Side was featured in the US category and 12 other countries, including banners in Canada and Australia.
- A Chinese-learning kids app polled friends, then combined icon A with the Chinese characters voters liked in B. It was featured in the US main category and Canada.
- Indie developers can get strong icons cheaply. 11:17
- Dribbble offers inspiration, and you can ask a designer to adapt an icon for you, at about $100 to $200.
- Ask whether the icon has been sold before and whether it can be changed. 99designs is another route.
You want to make them dramatically different.
Steve P. Young, App Masters
Chapter summaries
0:00 The mistake is design
When a client asks for an Apple feature, design is the first thing checked, because weak design is the most common mistake.
- Every request for a feature starts with a design check. 0:42
- Clients ask for launch help and the best channels, then add that they want a feature.
- One thing gets looked at first.
- A feature is hard to control, but there are ways to steer it.
- The fix is promised at the end: easy and affordable.
- The number one mistake is design. 2:45
- It is a six-letter word starting with D, posed as a guessing game.
- Most clients already have good designs.
- A few tweaks were enough to land features for some of them.
- Two client case studies follow.
3:13 The icon decides the click
A user clicks into an app only if its icon speaks to them, so the icon is worth testing before launch.
- People tap the icon that speaks to them most. 3:48
- Example: a blocky pirate icon works because he sees a face and a pirate.
- A fan of that kind of game wants to know more and clicks in.
- The featured apps' icons are well designed, and the apps inside likely are too.
- Big studios pay to test, and a small budget can do the same. 4:07
- They test screenshots as well as icons.
- The goal is to launch with the best icon.
- Anyone with a little budget can buy the same testing.
- A free version comes next.
4:44 Two case studies
Both apps polled their audience on icon options, and the results shaped the final icon.
- Bali Side's icon did not say "word game". 5:04
- The app mixes solitaire and Scrabble. It launched in late 2016.
- The monkey dominated the icon, so the icon gave no hint of the game.
- The app itself was beautifully designed.
- Voters mostly liked D and C, but the team went with B, which they liked best.
- Honest feedback on weak design comes first. 7:09
- There is no harm in trying for a feature, but a weak icon needs work first.
- That is the first thing he looks at.
- The Chinese-learning kids app was polled outside the app world. 7:26
- The poll ran in his personal Facebook group, not the app entrepreneurs group.
- It is a parents' app, so he wanted friends who are not app creators.
- He wanted the opinion of a broader space.
8:02 Turning poll votes into the final icon
The best icon came from combining the elements voters liked, not from picking one winner.
- A good icon shows what the app offers. 8:08
- Option A won over the author because its graphic spoke to educational content from award-winning TV shows.
- Its 3D element and little happy face suited what kids are drawn to.
- The author did not much like the other options.
- The poll went to his own Facebook friends: which icons do you like, A, B, C or D?
- Merging the voters' favorite elements beat choosing a single option. 9:06
- Commenters liked seeing the ABC letters next to Chinese characters.
- The final icon kept most of A, added a small book to look educational, and put in the letter A and a Chinese character.
- His gut favored A, yet the combination is what landed the feature.
- He doubted a Chinese app for kids would be featured. Good design, strong content and the client strategies made the difference.
11:01 Getting strong icons without a design team
An indie developer can start from existing icon designs and have a designer adapt one.
- Browsing icons by type gives inspiration to hand to a designer. 11:17
- Searching Dribbble for "word game icon" returns many good-looking options.
- A word tag icon, for example, could suit a typewriter or writing app.
- Contact the designer and say you love the icon. Ask whether they can change bits and pieces to fit your app.
- An icon that already exists is easy for the designer to sell to you.
In the growth library
Steve P. Young, Founder of App Masters, app marketing agency. The episode argues that weak design, especially the app icon, is the top mistake when chasing an Apple feature, and shows how to fix it cheaply with free A/B polls and bought icon designs. Two client case studies, a word game and a kids Chinese learning app, both landed Apple features after icon changes picked by polling Facebook groups.
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