The bottom line
ASO still works and lifts client downloads from 20% to 5x by optimizing app names and keywords. That provable result now drives half of App Masters' business, so the agency is building on it and on content marketing.
Key takeaways
- Optimizing an app's name and keywords raises downloads by 20% to 5x. 3:24
- Some clients doubled their downloads just by changing the app name and keywords.
- One report doubled impressions and downloads. The next optimization raised impressions again but not downloads, so the team is now tuning for downloads.
- ASO results can be proven because clients share their iTunes data. 4:05
- PR is hard to measure: I can get you on Mashable, did you get results? I don't know.
- With ASO, both sides read the data and optimize together for a couple of months.
- ASO now makes up half of the business, and content and PR services are the next focus. 3:56
- Content, PR and Apple features are three pillars that all come down to storytelling.
- The agency now works with app service providers on content strategy and PR, and plans to publish its own apps in 2017.
- Rushing a launch wastes press interest, so social games need a longer soft launch. 7:48
- One client soft launched for only a week. A reporter wanted to cover the game, but it wasn't working up to par.
- A similar client took the advice to go slower and got featured by Apple. The Apple feature streak of four months still ended in September.
With PR, I can get you on Mashable, did you get results? I don't know, right?
Steve Young, App Masters
Chapter summaries
0:00 September launches and press
Four launches in a month brought solid press for every app.
- Three games and one movie app launched, almost one a week. 0:53
- A couple of launches were delayed.
- Hopes were high for a couple of the four, but Apple has its own thing, and the team took lessons from it.
- Movie Q is described as the Shazam for movie trailers.
- Press was won for every launch. 1:26
- Movie Q got onto Mashable.
- All three games were included in Social Times' Friday roundups.
- Any game can get into Social Times, so the team is confident about press for games.
- More press for Movie Q is still being pursued.
2:20 ASO is not dead
Doubts about ASO made the agency dig deeper, and ASO now stands on its own.
- Claims that ASO was dead pushed Steve to prove it works. 2:37
- Search fundamentals stay, as SEO still does on websites.
- Some clients buy only ASO.
- His reaction to the doubters was give me a break.
- Client work gave him the confidence to plan publishing his own apps.
4:48 Content services and a bigger team
The agency's strength is storytelling, and a team of four now carries it.
- Podcast interviews built his storytelling skill. 4:48
- His background is content marketing.
- He wants to turn every strength toward helping other app companies.
- Two new hires make the agency a real team of four. 6:09
- He always said agency, never consultant, though much of the work was his alone.
- His new struggle is becoming a good manager.
- He wants to push the team and get everything out of it.
6:47 Launch pacing and managing the team
Social, non-casual games need time to gather feedback before launch, and that pace works only if clients trust the advice.
- Managing a team means keeping the same care for every client. 7:02
- The aim is a team that wants to do well even for an app it doesn't fully believe in.
- Steve wants to manage firmly without being harsh, and asks listeners for suggestions.
- Friends have offered ideas, but he is still working on it.
- Social, non-casual games should get a long soft launch before the main launch. 7:20
- Two similar social word games, launched in July and September, show the difference.
- Time for feedback comes first, then an optimal launch.
- A simple casual game in the style of Catch the Ap style is a different case.
- The advice applies to games with a social component.
- Clients should trust the agency's pacing advice, and right beats fast. 8:32
- The advice draws on many developers' experiences through the podcast and mastermind, not only his own.
- Steve had to follow it himself for a new website launch.
- Sometimes you must balance doing it right against doing it fast.
9:20 What worked: a book and data tools
A founder's memoir offers reassurance, and Mobile Action's data is the most trustworthy for optimization.
- Reading how a large company's leader struggles shows that the same problems never fully go away. 9:27
- The Hard Thing About Hard Things by Ben Horowitz, who runs a VC firm, covers running a huge company.
- Steve found it reassuring that someone running a huge company felt the way he does.
- He calls it a phenomenal book.
- Mobile Action's data is more accurate than Sensor Tower's, though Sensor Tower has the better interface. 10:02
- He ranks them Mobile Action, then Sensor Tower, then AppWeek.
- AppWeek has the most accurate rankings data, but its site goes down a lot.
- Optimization reports use Mobile Action's data to decide what to do, with Sensor Tower as a double-check.
- A comparison of both tools against Apple's real App Store data is coming.
In the growth library
Steve Young, Founder of App Masters, an app marketing agency and podcast. A monthly report card from an app marketing agency covering ASO client results, PR wins, launch lessons and growing from a solo operator into a team of four. The headline result is a 5x download lift for ASO clients, with a typical increase of at least 20% and some clients doubling downloads.
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App Masters · The whole library, and ask it anything