All apps and companies

App · Games

Super Mario Odyssey

A 3D Mario platformer where Mario throws his hat to capture enemies.

mario.nintendo.comApp Store10 sources11 tips

Where Super Mario Odyssey comes up10 episodes and tests

Gcreator of Game Maker's Toolkit testHow to Turn Movement into a Game MechanicGcreator of Game Maker's Toolkit testCan I fix Zelda's UI using Unity?Gcreator of Game Maker's Toolkit, making his first game testThe mistake every new game developer makes (Developing 2)Gcreator of Game Maker's Toolkit testAre Lives Outdated Game Design?Gcreator of Game Maker's Toolkit testThe Games That Designed ThemselvesGcreator of Game Maker's Toolkit testThe Genius of Prey's Gloo CannonGcreator of Game Maker's Toolkit testImproving Games for Those with Cognitive Disabilities | Designing for DisabilityGcreator of Game Maker's Toolkit testDoes Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?Gcreator of Game Maker's Toolkit testWhat Makes Celeste's Assist Mode SpecialGcreator of Game Maker's Toolkit testShould Dark Souls Have an Easy Mode? (See Pinned Comment)
In short

Super Mario Odyssey made movement the product: jump, dive and hat throw chain together, easy completion sits beside hard secrets, and it dropped lives, a first for a major Mario game. An assist mode adds blue floor arrows. Lesson: give one signature tool many jobs, put high-skill play in optional content, and offer neutrally named help.

At a glanceBasic jumps finish Odyssey; advanced moves unlock the extras
Basic jumps
  • Enough to complete the game
  • Newcomers get the fantasy right away
Advanced moves
  • Find secret coin stashes
  • Skip parts of levels
  • Win golden Koopa races

Newcomers get the fantasy; skilled players get depth

From Mark Brown on Odyssey's movement

What was said about Super Mario Odyssey

1A moveset built to chain, steer and master

  • Odyssey gives several distinct jumps that chain into longer routes. Mario has tall, long, fast and last-minute-save jumps, and jump, dive and hat throw link together to bound across the New Donk City rooftops.

    Mark Brown counts chaining as one of six building blocks of fun movement, alongside environment, timing, momentum, trajectories and physics. "It's about knowing which move to use, and when."

  • Generous mid-air steering lets the player shape the path. Mario's mid-air control is an example of analogue input: the player steers the arc instead of triggering a fixed animation.

    It sits alongside Titanfall 2's steerable grapple, Ori's bash in any direction and Rocket League's granular physics, contrasted with Zelda's hookshot that follows one fixed path.

  • Demanding movement is what makes success feel rewarding. Odyssey asks players to read the level, chain actions and move precisely to reach the right spot, so getting it right feels earned.

    Brown contrasts it with Spider-Man's web-swinging, which looks and sounds right but asks so little that it satisfies less. "And because it's quite tough, it's immensely rewarding when you get it right."

  • Simple jumps finish the game; advanced moves unlock the extras. Basic jumps are enough to complete Odyssey, while advanced manoeuvres find secret coin stashes, skip parts of levels and win golden Koopa races.

    Newcomers get the fantasy right away and skilled players get depth, the same split Spider-Man uses by putting its hard swinging in optional time challenges.

2Cappy: one hat, many jobs

  • Mario plays differently with and without the hat. Having or lacking the hat changes how Mario plays, giving two distinct modes to move between.

    Mark Brown used this as the model for his own game Mind Over Magnet, where the character is nimble and jumps high without the magnet and slow and leaden with it. "I really like games where you move back and forth between two distinct types of gameplay."

  • A signature tool with many uses never gets put away. Cappy is cited with Prey's Gloo cannon and Kratos' Leviathan Axe as a tool that solves so many kinds of problems the player always keeps it ready.

3Assist Mode and dropping lives

  • Odyssey called its easier setting Assist Mode, not cheat or easy mode. The name frames it as help for players who need it rather than a judgement, and in Odyssey it let a four year old finish the game.

    Celeste's team had considered "cheat mode" but found it judgemental; seeing Odyssey ship a mode with the same name soon after confirmed their choice.

  • Assist Mode draws blue arrows on the floor toward the next goal. The optional navigation aid points players to the next part of the game, helping those who struggle to know where to go.

    It is offered as an example of toggleable aids, like Red Dead Redemption 2's GPS line, for players with cognitive disabilities.

  • Odyssey is the first major Mario game without lives. Lives had come to mean almost nothing, and removing them lets difficulty come from the level design rather than the penalty of restarting.

    Most indie platformers had already dropped lives, an approach argued for by Super Meat Boy's Edmund McMillen.

4Radial menus chained with the bumpers

  • Chaining radial menus with the bumpers keeps many items in reach. Odyssey links several radial menus, switched with the bumpers, which Mark Brown points to as a way a radial design could keep every echo available in Zelda: Echoes of Wisdom.

5Similar examples from other apps

These are about other apps, not Super Mario Odyssey: examples from the same sources that help explain it.

  • Super Mario 3D World layers stars and stamps over easy completion. Finishing a level is easy, but collecting every star and stamp takes a keen eye and good control, so players choose how deeply to engage.

    Metal Gear Solid V does the same with S ranks on top of sloppy, helicopter-assisted play.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips