The bottom line
Prey's Gloo cannon is one of gaming's most ingenious gadgets because one tool freezes enemies, fixes hazards and builds paths. That multi-purpose design lets it serve every playstyle, which is the game's core idea of player choice.
Key takeaways
- The Gloo cannon does three jobs: it freezes enemies, handles hazards and builds ways up. 1:35
- Frozen enemies lose defence, so you can swap weapons, scan them with the psychoscope or run away.
- It plugs gas leaks and flames, patches circuits and soaks up toxic spills.
- Gloo sticks to almost any surface and stays put, so players can build their own routes upward. 2:38
- It sticks to everything except glass, and it stays indefinitely.
- With the Lift Neuromod you can throw heavy objects into the air and Gloo them to walls as floating platforms.
- A space station has a ceiling, so the designers let players move freely and break the intended order. 4:22
- Seth Shain says that with space outside, everything has a ceiling, so the bounds were already set.
- Gloo lets you climb the Arboretum's locked elevator shaft early, and it enables a full run in under 7 minutes.
- Technical limits shaped the cannon, because adding objects to a game world is hard. 5:37
- Gloo can't stick to other Gloo, so you can't build towers or bridges. Shain says a chain of blobs added too much computation time for console.
- Ricardo Bare calls the final version the best intersection of: performs well enough to ship and is the most fun.
- Because it serves every playstyle, the cannon stands for the game's focus on player choice. 7:51
- Prey asks you to choose at every turn: human or alien, save or sacrifice, which Neuromods, who to trust.
The Gloo cannon is a potent symbol of that player empowerment because it can serve you no matter how you choose to play, from combat to pacifism to exploration to problem solving to sequence breaking silliness.
Game Maker's Toolkit
Chapter summaries
0:00 Prey's good ideas and the Gloo cannon
Prey is full of smart ideas, and the Gloo cannon, found at the very start, is the best of them.
- The Mimic and Neuromods show how Prey turns threats into player powers. 0:08
- The Mimic can disguise itself as any object, so you grow suspicious of everything.
- Neuromods let you take that power, such as turning into a coffee mug to roll through a door gap.
- Powers have a cost: with too many installed, the friendly robots on Talos I read your DNA as alien and attack you.
- The Mimic also hides as a health pack, which is the surprise at 0:22.
- The Gloo cannon is the signature weapon you always keep on quick-select. 1:03
- Its full name is the Gelifoam Lattice Organism Obstructor.
- Like Kratos' Leviathan Axe or Mario's cap, it serves so many purposes that you never put it away.
- You get it right at the start, then a Mimic invasion teaches you its first use.
1:30 Freezing enemies and fixing hazards
Gloo blobs hold enemies still and solve environmental problems, so the cannon works as both weapon and tool.
- Gloo freezes enemies and gives you a window to act. 1:30
- It works like the electric bolt in Bioshock or the ice missiles in Metroid.
- The blobs are insta-dry adhesive that stops enemies and lowers their defence.
- Use the window to swap to another weapon for a decisive blow.
- Or scan the enemy with the psychoscope to boost research, or just run.
- Gloo also deals with environmental hazards. 2:03
- It plugs gas leaks, stops flames and patches a broken circuit.
- A blob can sponge up toxic spills left by nuisance enemies.
- Patching a circuit buys you time to fix it properly.
- Through the physics system, it can also move heavy objects Morgan can't lift by hand.
2:38 Building your own way up
Climbable Gloo turns the cannon into a traversal tool that rewards looking for high places.
- Gloo staircases let you reach areas the level doesn't open for you. 2:38
- A half-finished staircase near the start leads to a roof with a few goodies.
- The grav shaft elevator is out of action, so a Gloo staircase reaches the next floor.
- That floor holds extra items, including early access to a new weapon.
- If you miss the idea, a character later builds a Gloo staircase in front of you to reach an escape route.
- The Lift Neuromod lets you make floating platforms. 3:28
- Lift blasts antigravity and sends heavy objects into the air, and you Gloo them to walls.
- Destroying the Gloo to drop the object on an enemy is possible in theory, but mostly luck.
- It took about 30 minutes of trying to get this to work, and the best result was a poor one.
- Climbing with Gloo is a natural step up from earlier immersive sims. 3:59
- It feels like a more intentional version of the Deus Ex trick of climbing walls with LAM mines.
- It also expands the movement options of Arkane's Dishonored, which had to limit movement with high-reaching walls.
4:17 A ceiling lets players skip ahead
A closed space station lets Gloo break the intended order without breaking the world.
- Gloo lets players reach areas before the story allows 4:52
- Alex's office is sealed by a locked grav shaft.
- The key code comes much later in the game.
- Hacking the lock needs more Neuromods than most players have spent by then.
- The climb takes a lot of Gloo and a fair amount of patience.
5:37 Why adding objects is hard
| Minecraft | Shadow Complex | Prey | |
|---|---|---|---|
| Building tool | Blocks | Foam gun | Gloo cannon |
| World | Voxel grid | 2D plane | Full 3D station |
| Constraint | Simple graphics, snaps to grid | Only two dimensions | Blob cap per area; no Gloo on Gloo |
Games rarely let players add things, so the Gloo cannon is a technical marvel.
- Adding objects costs far more than removing them 5:42
- Too many objects drawn at once tank the frame rate.
- Memory can't always hold the extra stuff.
- 2,000 cheese wheels in one street are enough to slow a strong PC.
- Bullet holes vanish once too many exist. Gloo blobs are solid objects you can stand on, which adds collision problems.
- Games that let you build add limits 6:19
- Minecraft uses simple voxel graphics on a grid.
- Dreams has a creation budget.
- Shadow Complex has a similar Foam gun, and it works because the game is only two dimensions.
- Gloo has a cap on blobs per area 6:44
- Ammo runs out before you reach the cap, unless you cheat.
- Gloo blocking other Gloo is the most obvious limit.
- The cannon went through many iterations and prototypes before the final version.
7:31 Choice as the game's heart
The Gloo cannon mirrors a game built on letting you decide how to play.
- Prey hands you a choice at every turn 7:47
- Even your character's gender is a choice.
- You also choose how to explore the station.
- The cannon backs every approach, including silly sequence breaking.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. Shows how one multipurpose tool, Prey's Gloo cannon, can serve combat, hazard handling, traversal and sequence breaking, and how technical limits shaped it. The example that makes it worth watching is the Gloo staircase, which also lets a player skip most of the game and finish in under 7 minutes.
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