A 2005 Spider-Man game from Treyarch.
Added challenge, kept the Spider-Man fantasy
From Ultimate Spider-Man (Treyarch, 2005) design note
Ultimate Spider-Man added swing challenge by pulling players toward buildings. In Treyarch's 2005 game, webs pull you toward the building, so you swing side to side with rhythm. This added challenge without breaking the fantasy of being Spider-Man.
The principle is to add difficulty only where it does not clash with the character. A finite web count, a ruined wasteland city or a heavy physics body would each work against the webslinger fantasy. In the source's words, going against those facts "would, actually, break the fantasy that Spider-Man is promising."
Webs pull you toward the building, so you swing side to side with rhythm, a subtler way to add challenge without breaking the fantasy.
Ultimate Spider-Man added swing challenge by pulling players toward buildings. In Treyarch's 2005 game, webs pull you toward the building, so you swing side to side with rhythm. This added challenge without breaking the fantasy of being Spider-Man.
The principle is to add difficulty only where it does not clash with the character. A finite web count, a ruined wasteland city or a heavy physics body would each work against the webslinger fantasy. In the source's words, going against those facts "would, actually, break the fantasy that Spider-Man is promising."
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