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Ultimate Spider-Man

A 2005 Spider-Man game from Treyarch.

1 source1 tips

Where Ultimate Spider-Man comes up1 episode or test

Gcreator of Game Maker's Toolkit testDoes Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?
At a glanceUltimate Spider-Man added challenge without breaking the fantasy
Would break fantasy
  • Finite web count
  • Ruined wasteland city
  • Heavy physics body
What the game didWon
  • Webs pull you toward buildings
  • Swing side to side with rhythm

Added challenge, kept the Spider-Man fantasy

From Ultimate Spider-Man (Treyarch, 2005) design note

What was said about Ultimate Spider-Man

  • Ultimate Spider-Man added swing challenge by pulling players toward buildings. In Treyarch's 2005 game, webs pull you toward the building, so you swing side to side with rhythm. This added challenge without breaking the fantasy of being Spider-Man.

    The principle is to add difficulty only where it does not clash with the character. A finite web count, a ruined wasteland city or a heavy physics body would each work against the webslinger fantasy. In the source's words, going against those facts "would, actually, break the fantasy that Spider-Man is promising."

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