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The Case of the Golden Idol

A deduction game about reconstructing murder scenes by answering questions about each panel.

App Store1 source4 tips

Where The Case of the Golden Idol comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 3 Types of Detective Game
In short

The Case of the Golden Idol works as a deduction game because it confirms each panel separately, so players never face the whole case at once. Developers dropped full-sentence answers as overwhelming and moved to clear, specific questions, with hints behind a mini-game. The lesson: keep questions specific but non-leading, and confirm progress in small steps. The sources give no sales or player numbers.

At a glanceGolden Idol replaced full-sentence answers with specific questions
Full-sentence answers
  • Players wrote the whole murder
  • Impossibly overwhelming
Specific questionsWon
  • Clear, unambiguous questions
  • Not leading, not vague
  • Each panel confirmed when solved

Developers dropped sentences for questions

From Golden Idol developers, game design notes

What was said about The Case of the Golden Idol

  • The Golden Idol swapped full-sentence answers for clear, specific questions. During development, players had to write full sentences to describe the murder, and it was impossibly overwhelming. The developers moved to clear, unambiguous questions instead.

    Good questions "shouldn't be leading - but they also shouldn't be vague." The game is grouped with Return of the Obra Dinn and Riley & Rochelle as deduction games that work as logic puzzles of cross-referencing, elimination and inference.

  • The Golden Idol confirms each panel as it is solved. Players get confirmation panel by panel, so the whole case is never solved in one go. This keeps them motivated and stops them being overwhelmed.

    Solving an entire case at once would be "a lot less manageable."

  • The Golden Idol puts its written hints behind a tedious mini-game. Players who want a hint have to get through a mini-game first, which the source calls tedious.

    It is cited as an example of giving players hint support, alongside tools like pinboards and tagging in other detective games.

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