The bottom line
A good detective game gives players clues, asks them to reason about them, and tests their answers without leading, guessing or brute force. That makes players think like a detective and feel the thrill of piecing a mystery together.
Key takeaways
| Deduction | Contradiction | Investigation | |
|---|---|---|---|
| Core skill | Reason past missing clues | Catch lies against known facts | Choose how to search |
| Plays like | Logic puzzle | Spot the difference | Needle in a haystack |
| Flagship game | Return of the Obra Dinn | Lucifer Within Us | Shadows of Doubt |
| Also seen in | Golden Idol, Scene Investigators | Ace Attorney, L.A. Noire | Her Story, Hypnospace Outlaw |
- Games that make you feel like a detective fall into three styles: deduction, contradiction and investigation. 1:27
- In deduction game Return of the Obra Dinn, a surname on the crew roll and the captain's last words show that William Hoscut is Abigail's brother.
- In Shadows of Doubt, an investigation game, the owner of a fingerprint hides among hundreds of simulated citizens.
- All three styles make the player handle information the way a detective would. 14:53
- The player must be observant of their surroundings, then think critically about the clues and leads they find.
- Conan Doyle said a detective needs an alert acuteness of mind to grasp facts and the relation which each of them bears to the other.
- The tester, the way the player enters an answer, must not prompt the player or allow guessing. 15:49
- Obra Dinn asks the same generic question of every person and lets the player pick from all 60 crewmates.
- It confirms answers only after three correct fates, so brute force is impractical.
- Most strong detective games share this tester design, and the weakest style is the one that allows brute force. 18:09
- Riley & Rochelle asks for a complete date, which leaves thousands of possible answers.
- Contradiction games are often the least satisfying because you can try every piece of evidence on every statement.
- Because strict testers can leave players stuck, good games also give them help. 19:07
- Golden Idol confirms each panel on its own, so players never solve the whole case in one go.
- Other aids include clear questions, rising complexity, multiple routes to the answer, tools like the Shadows of Doubt pinboard, and hints.
Instead, it's that all three types of game ask you to think about information in the same way that a detective would.
Mark Brown
Chapter summaries
0:00 Intro
Detective games have multiplied since 2017, and the ones that feel like real detective work fall into three styles.
- Most detective games let you play a detective without making you do detective work. 0:12
- The Wolf Among Us and Sherlock Holmes are fun, but their mechanics never felt like real detection.
- Back in 2017, the real thing meant digging up old PC games and obscure indie titles.
- The hunt covered ancient PC artefacts, unfinished Itch.io demos and bizarre FMV games.
- At least one new game was made in direct response to that 2017 look at the genre.
- New games now offer far more choice, from Disco Elysium to Frog Detective. 1:09
- Only some of them make the player feel like a detective.
- The games tried include Judgment and The Murder of Sonic The Hedgehog.
- They are all called wonderful, but the search was for the ones that truly made you feel like a detective.
1:42 Deduction Style
Deduction games are logic puzzles, where clues alone never give the answer and reasoning must fill the gap.
- Deduction games hand over a pile of information and ask questions that only reasoning can answer. 1:56
- In Obra Dinn, an insurance inspector fills a log book of fates, using a magic timepiece to enter a freeze-frame of each death.
- Golden Idol and Scene Investigators ask for the same kind of answers about a murder scene.
- Obra Dinn clues include last words, accents, locations, outfits and held objects.
- Scene Investigators asks five questions about the murder, typed into a laptop.
- Riley & Rochelle has no crime at all. The player dates documents from letters, tapes and vinyl records.
- The reasoning comes down to three tricks. 4:52
- Cross-referencing joins a surname on a poster, a first name on a pocket watch and initials on a score sheet.
- Elimination and inference fill the remaining gaps.
- Elimination: name two of the midshipmen and the third follows.
- Inference: only one seat at a party holds juice instead of wine, and Jake is a recovering alcoholic, so it is probably his chair.
- It plays like a Professor Layton riddle.
5:26 Contradiction Style
Contradiction games ask you to catch lies by checking each statement against known facts.
- Taking testimony at face value never solves the case, because people lie. 6:01
- In Lucifer Within Us, an exorcist interviews witnesses whose statements are laid out on a timeline.
- Ace Attorney and L.A. Noire use the same idea.
- Abraham claims he tended bushes all morning, but Nerissa spoke to him first thing. Presenting her statement makes him amend his story.
- In L.A. Noire you judge truthfulness from body language, or prove a lie with hard evidence.
- The play is closer to spot the difference than to logic. 7:04
- It resembles the document checks in Papers, Please.
- An alibi may fail against a CCTV recording.
- A witness may simply have misremembered a key detail.
- It takes a keen eye and deep knowledge of all the facts.
7:40 Investigation Style
Investigation games bury the answer in a space too big to search, so the skill is choosing how to search it.
- The detective work is finding the best route through the mess. 8:55
- The case was solved by following CCTV, then co-workers, then the Novak apartment block, then a resident database.
- The suspect's door handle carried the matching prints.
- The database gave the name Oscar Nielsen.
- His pockets held buckshot and his office held a shotgun.
- This style needs enormous amounts of content to hide the truth. 9:55
- L.A. Noire simply tells you where to go, since exploring all of Los Angeles is impractical.
- Shadows of Doubt generates its citizens procedurally, while other games use a huge database or fake internet.
- Hypnospace Outlaw is a 90s-style web portal.
- Sherlock Holmes: Consulting Detective hides the real addresses among red herrings in a phone book.
- Her Story has a clunky archive that stops you watching the clips in order.
- Players follow leads, learn how the world is organised, and think about time. 11:17
- In Her Story you search words mentioned in clips, or guess which words are spoken elsewhere.
- Every Shadows of Doubt home has a box holding the occupant's birth certificate.
- Hypnospace Outlaw hides file archives on a secret server behind a special web address.
- In Outer Wilds you may need to be in a specific spot at a specific moment.
- Shadows of Doubt lets you rewind CCTV, or use a work schedule to time a break-in.
12:15 The Accusation
The big reveal, where the detective names the killer, is a key moment that some games make their main focus.
- Most detective games end in an accusation, even when another style drives the play. 12:37
- Lucifer Within Us is about spotting contradictions, but the goal is to present means, motive and opportunity.
- Shadows of Doubt and Scene Investigators also end by naming the killer.
- In Shadows of Doubt the player must present evidence that ties the suspect to the murder.
- In Scene Investigators, picking the right killer is one of the deductions.
- Paradise Killer makes the accusation the main draw. 13:10
- The player explores an open island, hunts for clues and interviews suspects as detective Lady Love Dies.
- The player gets one shot in court, which makes the moment dramatic and high stakes.
- The player can go to court whenever they feel they have enough evidence.
- The game never says whether the verdict was right, so the player lives with the choice.
- Whispers in the West adds pressure and company to the accusation. 14:14
- A ticking time limit caps the evidence gathering.
- Up to four players can team up, compare notes and argue over the best explanation.
14:14 Tester Design
A tester that prompts the player or allows guessing ruins the puzzle, so it must ask generic questions with huge answer spaces.
- Handing the player a list of linked clues gives the puzzle away. 16:05
- A thought inventory that links clues does the deduction for the player.
- It can feel patronising and discourage critical thinking later.
- Example thoughts: Captain shot Abigail's brother and Abigail's maiden name is Hoscut.
- A player who had not yet linked Abigail and William certainly would now.
- A question with four choices leaks the answer and invites guessing. 16:46
- The wording of the question spoils the line of thinking.
- Players can pick the most plausible option or guess again until they win.
- A short list also narrows thinking to only those possibilities.
- Obra Dinn's tester trusts the player. 17:20
- It asks everyone the same two questions: who are they and what is their fate?
- The player keeps their own notes, so they decide what matters.
- Three correct fates must be established before any confirmation.
- Other good detective games work the same way, and contradiction games are the weak case. 18:09
- Riley & Rochelle needs a full date, which has thousands of answers.
- Shadows of Doubt is so big that chance finds nothing.
- Contradiction games often let you try every piece of evidence on every statement, which the presenter finds tedious.
- A strict tester can produce a Eureka moment, but it also leaves players stuck.
19:07 Assisting the Player
Strict testers need support, and good games give it in six ways.
- Clear questions, rising difficulty and several routes to an answer keep players moving. 19:17
- Golden Idol once let players write full sentences about the murder, but it was overwhelming.
- Riley & Rochelle starts simple and later demands multi-step deductions.
- Shadows of Doubt can trace a killer through footprints, fingerprints, CCTV or phone history.
- Questions should not lead, but they should not be vague either.
- In Hypnospace Outlaw, a player with no clever way in can farm currency and pay for access.
- Small wins, useful tools and hints stop players getting lost. 20:24
- Golden Idol confirms each panel, so the whole case is never solved in one go.
- The Shadows of Doubt pinboard holds people, places and objects, linked by string and custom notes.
- Her Story lets players tag footage, and Hypnospace Outlaw lets them bookmark sites.
- Obra Dinn signals when there is enough information for a fate.
- An unsolved killer in Shadows of Doubt strikes again, giving more leads.
- Golden Idol offers written hints after an intentionally tedious mini-game.
21:30 Other Games
Some good detective games fit none of the three styles.
- Games can bend the detective role in new directions. 21:36
- Overboard is a reverse detective game where you are the murderer faking evidence and an alibi.
- Silicon Dreams has you test androids on their emotional response instead of hunting for lies.
- In Silicon Dreams you can manipulate an android's emotions to make it more talkative.
- Among Us has detectives judging whose alibis fail to stack up, with the killer a fellow player.
22:27 Outro
One reliable recipe makes a good detective game, though it is not the only one.
- Give clues, ask for critical thinking, and test without leading or allowing guessing. 22:40
- The thinking can be deductions, contradictions, connections or accusations.
- Other recipes may exist, so the genre may look different in another five years.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. Detective games fall into three styles (deduction, contradiction and investigation), and the best ones make players think like a detective by testing answers in a way that blocks leading, guessing and brute force. Return of the Obra Dinn's open-ended log book is the example that shows how much the answer-input design matters.
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