A 2014 Spider-Man game from Beenox with open-world web-swinging.
Challenge added, Spider-Man fantasy kept
From Game Maker's Toolkit
The Amazing Spider-Man 2 gave each hand its own web, adding challenge without breaking the fantasy. Beenox's 2014 game fires webs from the left or right hand using the shoulder buttons. Game Maker's Toolkit cites it as a subtle way to add challenge to web-swinging while still delivering the fantasy of being Spider-Man.
Air control makes the left/right choice matter little in practice. The video's wider point is that a finite web count, a ruined wasteland or a heavy physics body would clash with Spider-Man, because "to go against those facts would, actually, break the fantasy that Spider-Man is promising."
It fires webs from the left or right hand with the shoulder buttons, but air control makes it matter little.
The Amazing Spider-Man 2 gave each hand its own web, adding challenge without breaking the fantasy. Beenox's 2014 game fires webs from the left or right hand using the shoulder buttons. Game Maker's Toolkit cites it as a subtle way to add challenge to web-swinging while still delivering the fantasy of being Spider-Man.
Air control makes the left/right choice matter little in practice. The video's wider point is that a finite web count, a ruined wasteland or a heavy physics body would clash with Spider-Man, because "to go against those facts would, actually, break the fantasy that Spider-Man is promising."
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