A Japanese action role-playing game from Bandai Namco.
Size subtitles for combat too, not only cutscenes
From Tales of Arise review
Tales of Arise's subtitles are readable in cutscenes but tiny in combat. Its cutscene subtitles are acceptable and its dialogue windows are decent. The text shown during gameplay and combat is described as microscopic.
The review's wording: "but microscopic words during gameplay and combat." The lesson is to apply subtitle sizing to gameplay and combat, not only cutscenes, so quality holds in every context the player meets.
Its cutscene subtitles and dialogue windows are decent, but the text during gameplay and combat is microscopic.
Tales of Arise's subtitles are readable in cutscenes but tiny in combat. Its cutscene subtitles are acceptable and its dialogue windows are decent. The text shown during gameplay and combat is described as microscopic.
The review's wording: "but microscopic words during gameplay and combat." The lesson is to apply subtitle sizing to gameplay and combat, not only cutscenes, so quality holds in every context the player meets.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.