The bottom line
Accessibility options are now a given in major games, with most offering controller remapping and subtitle settings. The next challenge is making those features work reliably, not just exist.
Key takeaways
- Most blockbuster games now ship the core accessibility options. 1:15
- 70 percent of the 25 games sampled offer full controller remapping, and the number keeps growing.
- About 70 percent offer subtitle options beyond on and off, such as size, background and speaker names.
- Platform holders and studios that treat accessibility as core design drive the progress. 9:05
- Microsoft updated its guidelines, offers game evaluations, released a free four-hour training course and added accessibility tags to its store.
- Forza Horizon 5 made accessibility a core pillar, so it fed into every system and was not cut to meet deadlines.
- Japanese games are the main gap among the big releases. 10:50
- Shin Megami Tensei, Persona 5 Strikers, Guilty Gear and Resident Evil lack options that are near standard in the west.
- Without the Japanese games, remapping rises to 80 percent and subtitle options to 100 percent.
- Having the options is no longer enough, because many do not work well. 13:59
- Far Cry 6 captions say only "animal noise" for both a harmless bird and a killer crocodile.
- Deathloop toggles running but not aiming, while Hitman 3 toggles aiming but not running.
It's no longer that noteworthy for a game to have these features. Now, they need to be robust and reliable.
Mark Brown
Chapter summaries
0:00 Intro
Accessibility means removing barriers so more people can enjoy a game, and 25 big 2021 releases were checked for it.
- Accessibility options remove specific barriers to play. 0:06
- Subtitles give dialogue in text form to players who struggle to hear it.
- Symbols or custom palettes help players who can't tell two colours apart.
- An assist mode gives a helping hand to anyone struggling to get through a game.
- The sample ranges from Halo Infinite and Ratchet and Clank to Deathloop, Metroid Dread, Battlefield 2042 and Age of Empires.
1:06 Controls
Ratchet & Clank and Far Cry 6 set the bar for controls, while Metroid Dread fails it.
- Ratchet & Clank: Rift Apart offers the most complete control options. 1:28
- It has full remapping, d-pad shortcuts, toggles for held buttons and strong aim assist.
- Aim assist can become a lock-on, the camera can auto-rotate, and traversal can use one button.
- A few more games offer presets, which is better than nothing.
- Far Cry 6 splits each button into press, hold and double tap, and has a "no stick presses mode".
- Other games stand out for specific control options. 2:17
- Battlefield 2042 has huge sensitivity options, down to each scope size.
- Riders Republic sets a unique control scheme for each vehicle.
- It Takes Two, Guardians of the Galaxy and House of Ashes let players bypass button-bashing QTEs.
- Deathloop and Outriders use sluggish virtual cursors in menus. Far Cry 6 and Pokemon Snap also have them but allow d-pad navigation.
- Metroid Dread was the worst offender for controls. 3:04
- Many Twitter replies named it when asked about poor accessibility.
- It needs multi-button holds and very granular analogue stick movements.
- Its menu has no controller options at all.
3:30 Audio
Good subtitles are large, high contrast and name the speaker, but several games still get them wrong.
- Guardians of the Galaxy, Hitman 3 and Far Cry 6 lead on subtitles and captions. 3:54
- Guardians gives big text on a black background with speaker names, plus letter spacing and sound-effect captions.
- Hitman 3 can show a speech bubble over the speaker's head.
- Far Cry 6 captions nearby audio sources with an arrow and distance.
- Several games still have weak subtitles. 4:24
- Outriders has too much text per line, and it is too small.
- Tales of Arise has microscopic text in gameplay and combat.
- Battlefield forgot subtitles for its intro cutscene.
- Resident Evil Village has no way to convey its audio design to a hard of hearing player.
- Menu screen readers are now common. 4:52
- Forza Horizon 5, Age of Empires IV, It Takes Two, Far Cry 6, Riders Republic, Battlefield and Back 4 Blood all include one.
- Many games also have separate volume sliders to isolate key sounds.
5:06 Visuals
Visual options are the feature most games neglect, though a few go far beyond the basics.
- Some games let players make key elements easier to see. 5:26
- Far Cry 6 outlines enemies and pick-ups in a colour of your choice.
- Ratchet can desaturate the background and turn enemies and pick-ups into big blobs of colour.
- Age of Empires scales up its UI, and Life is Strange: True Colours swaps handwriting for a clean font.
- House of Ashes lets you increase text size.
- Colourblind support is strongest where colours are individually adjustable. 5:55
- Far Cry 6 lets you pick the colours of nearly everything.
- Full screen filters, used by many games, are still iffy in effectiveness.
- Some games fail on text size and fonts. 6:12
- Outriders has painfully small text, and its large font option barely changes anything.
- Deathloop has an absurd menu font with no way to change it.
6:31 Difficulty
| Lever | Forza Horizon 5 | Ratchet & Clank | Psychonauts 2 |
|---|---|---|---|
| Control help | Steering and braking assists | — | Stronger Raz |
| Time control | Slow the whole game | Slow-mo on a button | — |
| Safety net | — | — | No fall damage, invincibility |
| Opponents | Set rival aggression | — | — |
| Presets kept | — | — | — |
The best games let players set their own difficulty instead of picking a fixed level.
- Custom difficulty tools give players control over the challenge. 7:03
- Forza Horizon 5 lets you set steering and braking help, rival aggression and game speed.
- Ratchet's slow-mo toggles on and off with a button press.
- Psychonauts 2 can remove fall damage, make Raz stronger or give invincibility.
- Guardians of the Galaxy offers a very large array of options for a custom mode, alongside standard presets.
- Easy-mode debates flared again around Metroid Dread, Returnal and Deathloop. 6:47
- No FromSoftware game came out in 2021, yet the arguments returned anyway.
7:48 Other Features
Beyond the standard options, a few games add thoughtful extras.
- Standard comfort options and special extras both help players. 7:53
- Screen shake and camera bob options help with motion sickness.
- Life is Strange has optional pop-ups warning of volume or brightness increases.
- Outriders has a Dead Space-style navigation line to the waypoint.
- Forza Horizon 5 and Halo Infinite added prosthetics to their character creators.
8:23 Updates
Older games kept gaining accessibility options through 2021.
- Patches added options to games already on sale. 8:27
- Sea of Thieves adds new options in nearly every update.
- Hellblade: Senua's Sacrifice gained controller remapping and colourblind settings.
- Amnesia: Rebirth got a horror-free Adventure Mode, like SOMA's Safe Mode.
- Disco Elysium: The Final Cut added full voice acting to the whole game.
- The GTA remake added some options to the old games.
8:58 Industry Round-up
Platform pushes and studio habits spread options across games, with a few Japanese exceptions.
- Microsoft's push reaches its own games. 9:28
- New console features include Night Mode, quick settings and colour filters.
- Age of Empires, Halo Infinite and Forza Horizon 5 all carry many features.
- Sony has a PlayStation Store page for accessible games, but leaves more to individual studios.
- Studios reuse their own accessibility work. 10:02
- Insomniac builds around accessibility, and Ratchet and Clank reuses choices from Miles Morales.
- Ubisoft lifted many Far Cry 6 features from earlier entries.
- Insomniac treats accessibility as central to its design.
- Ubisoft is another studio doing strong work here.
- EA and Square Enix share and spread good ideas. 10:30
- EA released five accessibility patents, including the Apex Legends ping system.
- Square Enix has smart options throughout Life is Strange and Guardians of the Galaxy.
- Monster Hunter Rise has a surprising number of features, and New Pokemon Snap is decent.
11:26 Indie Round-up
Indie games are packed with clever and thoughtful accessibility options.
- Indies tailor options to specific players. 11:44
- Boyfriend Dungeon has a content warning and lets you turn off the calls from your mum.
- Boomerang X lets you highlight key enemies in a colour you choose.
- Chicory lets you turn off everything from flashing effects to moist sound effects.
- Loop Hero lets you turn off the CRT effect and swap the pixel font for a standard one.
- Toodee and Topdee has an assist mode with game speed and infinite lives.
- The Outer Wilds DLC lets you turn off jump scares.
- Audio-only games can be played without sight. 12:26
- The Vale: Shadow of the Crown is an action adventure played by sound.
- Blind Drive is a reckless driving game.
- Its audio design tells you when to swerve into another lane.
- Car sounds, a horn and a crash signal what is happening.
12:46 Conclusion
Accessibility is now a given in games, so the work ahead is making it function well.
- Almost every sampled game has an option for specific needs. 12:50
- More than half have a dedicated accessibility or assist menu.
- Many offer options on first launch, or turn a screen reader on by default.
- The picture is almost the same as last year's.
- Accessibility coverage has grown hugely in ten years. 13:36
- Eurogamer had no article mentioning accessibility or disability in 2011.
- Ten years later there are dozens on features, players and company initiatives.
- Execution is the next test, and disabled reviewers should judge it. 14:06
- Guardians of the Galaxy subtitles glitch out.
- CanIPlayThat, DAGER and Taming Gaming use gamers with disabilities as reviewers.
- Battlefield's menu narrator mispronounces disable and enable.
- Quality should improve through consultants, engine support, shared knowledge and feedback.
- Indie devs can get listed in Taming Gaming by messaging it on Twitter.
- This is probably the last annual wrap-up of its kind. 15:44
- Accessibility stays a core value of the channel, including full subtitles on every video.
- Accessibility options will go into the channel's own game dev series, Developing.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. A survey of accessibility in 25 blockbuster games and many indies from 2021, covering controls, audio, visuals, difficulty and the studios driving change. It is worth watching for the side-by-side examples of what Ratchet & Clank: Rift Apart and Far Cry 6 do well, and where Metroid Dread and Outriders fall short.
More from Game Maker's Toolkit · The whole library, and ask it anything