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Sherlock Holmes: Consulting Detective

A detective game where cases are solved using a phone book and newspapers.

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Where Sherlock Holmes: Consulting Detective comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testThe 3 Types of Detective GameGcreator of Game Maker's Toolkit testWhat Makes a Good Detective Game?
In short

Sherlock Holmes: Consulting Detective hides the right leads among red herrings in a London directory of about 200 entries, plus newspapers, so players choose where to investigate. It ends with a courtroom pick of murderer and motive. Lesson: let players pick their own leads from a noisy database, and make them prove the solution at the end.

At a glanceHolmes hides real leads among cheap red herrings in a directory
  1. 1Read the newspaperArticles and video clips hint at leads
  2. 2Scan the directoryAbout 200 London entries to sift
  3. 3Visit an addressIrrelevant ones just play a canned video
  4. 4Face the courtroomPick murderer and motive at the end

From Sherlock Holmes: Consulting Detective game design

What was said about Sherlock Holmes: Consulting Detective

  • Sherlock Holmes: Consulting Detective hides the real leads among red herrings in a directory. Players get a physical newspaper and a directory of about 200 London entries. They have to work out which people and places matter from the articles and video clips. Visiting an irrelevant address just plays a canned video.

    Investigation games need lots of dead ends to hide the real answer, and those are expensive to author. A phone book-style directory supplies them cheaply. Quote: "The idea is to hide the relevant names in a sea of red herrings."

  • The game ends in a courtroom where players pick the murderer and motive. Players choose from multiple-choice options only once they feel confident in their knowledge. Placing the multiple choice at the very end makes it work as a tense final test rather than a guess along the way.

    The courtroom finale is one way to make players prove the solution, rather than just stumble on it.

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