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Riley & Rochelle

A deduction game where players date documents from letters, tapes and vinyl records.

1 source3 tips

Where Riley & Rochelle comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 3 Types of Detective Game
In short

Riley & Rochelle has players date documents from letters, tapes and vinyl records. It asks for a complete date, leaving thousands of possible answers, so guessing fails. It opens with simple logic puzzles, then demands multi-step deductions across chapters. Lesson: make the answer space too large to guess, and ramp up deduction complexity gradually. The sources give no sales or player numbers.

At a glanceRiley & Rochelle makes players deduce full dates, not guess
  1. 1Read the evidenceLetters, tapes and vinyl records
  2. 2Cross-reference cluesJuggle many clues at once
  3. 3Eliminate optionsThousands of possible dates narrow down
  4. 4Infer the full dateChain deductions; you can't guess that

From Mark Brown on Riley & Rochelle

What was said about Riley & Rochelle

  • Riley & Rochelle asks for a full date, so players can't guess. Each document must be dated completely, which leaves thousands of possible answers. Players have to deduce the date from evidence instead of guessing.

    Mark Brown pairs it with Shadows of Doubt, where a city of hundreds of citizens works the same way: you only find the culprit by making intentional choices. His line on the date: "You can't guess that."

  • Riley & Rochelle starts with simple logic puzzles and builds to multi-step deductions. It opens with a few notes and simple logic puzzles. Later chapters ask the player to juggle many clues and chain several deductions.

    This progression lets the player grow into the detective role. Brown groups it with Return of the Obra Dinn and Case of the Golden Idol as deduction games that are "really just logic puzzles" built on cross-referencing, elimination and inference.

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