A deduction game where players date documents from letters, tapes and vinyl records.
Riley & Rochelle has players date documents from letters, tapes and vinyl records. It asks for a complete date, leaving thousands of possible answers, so guessing fails. It opens with simple logic puzzles, then demands multi-step deductions across chapters. Lesson: make the answer space too large to guess, and ramp up deduction complexity gradually. The sources give no sales or player numbers.
From Mark Brown on Riley & Rochelle
Riley & Rochelle asks for a full date, so players can't guess. Each document must be dated completely, which leaves thousands of possible answers. Players have to deduce the date from evidence instead of guessing.
Mark Brown pairs it with Shadows of Doubt, where a city of hundreds of citizens works the same way: you only find the culprit by making intentional choices. His line on the date: "You can't guess that."
Riley & Rochelle starts with simple logic puzzles and builds to multi-step deductions. It opens with a few notes and simple logic puzzles. Later chapters ask the player to juggle many clues and chain several deductions.
This progression lets the player grow into the detective role. Brown groups it with Return of the Obra Dinn and Case of the Golden Idol as deduction games that are "really just logic puzzles" built on cross-referencing, elimination and inference.
It asks for a complete date, leaving thousands of possible answers so guessing fails. It starts with simple logic puzzles and later demands multi-step deductions.
Riley & Rochelle asks for a full date, so players can't guess. Each document must be dated completely, which leaves thousands of possible answers. Players have to deduce the date from evidence instead of guessing.
Mark Brown pairs it with Shadows of Doubt, where a city of hundreds of citizens works the same way: you only find the culprit by making intentional choices. His line on the date: "You can't guess that."
Riley & Rochelle starts with simple logic puzzles and builds to multi-step deductions. It opens with a few notes and simple logic puzzles. Later chapters ask the player to juggle many clues and chain several deductions.
This progression lets the player grow into the detective role. Brown groups it with Return of the Obra Dinn and Case of the Golden Idol as deduction games that are "really just logic puzzles" built on cross-referencing, elimination and inference.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.