A PlayStation 5 action platformer from Insomniac Games.
Ratchet & Clank: Rift Apart had the most complete control options of the 25 games sampled: full remapping, hold toggles, lock-on aim assist and one-button traversal. It also used a desaturated background with colour-blob enemies and pickups, plus on-demand slow-mo. Lesson: make every hold input toggleable, keep assists optional, and reuse options across titles, as Insomniac did from Miles Morales.
Most complete control options of 25 games
From Game accessibility survey of 25 games
Rift Apart lets players remap everything and toggle holds and slow-mo. Ratchet & Clank: Rift Apart had the most complete control options of the 25 games sampled. Players can fully remap buttons, put shortcuts on the d-pad, and turn nearly every hold input into a toggle. It also offers lock-on aim assist and single-button traversal.
Slow-mo can be switched on and off with a button press, so players who need extra reaction time get it only when needed. The source says 70 percent of the sampled games offered full remapping, so the game stands out for the extra toggles and assists on top of it.
Rift Apart makes enemies and pickups easy to see by desaturating the background. Players can desaturate the background entirely and turn enemies, pickups and more into big, easy-to-read blobs of colour.
The source groups this with other games' visibility options, such as UI scaling in Age of Empires, a clean font in Life is Strange: True Colours and chosen outline colours in Far Cry 6.
Insomniac reused its Miles Morales accessibility options in Rift Apart. Rift Apart's accessibility features were largely taken from Spider-Man: Miles Morales, which the source calls a good example of options being re-used across games.
The source says builders should keep adding options after launch, citing Sea of Thieves and Hellblade as examples from other games.
It has the most complete control options of the 25 games sampled: full remapping, d-pad shortcuts, toggles for holds, lock-on aim assist and one-button traversal. It also has a desaturated background with colour-blob enemies and pickups, plus a slow-mo that toggles on and off.
Rift Apart lets players remap everything and toggle holds and slow-mo. Ratchet & Clank: Rift Apart had the most complete control options of the 25 games sampled. Players can fully remap buttons, put shortcuts on the d-pad, and turn nearly every hold input into a toggle. It also offers lock-on aim assist and single-button traversal.
Slow-mo can be switched on and off with a button press, so players who need extra reaction time get it only when needed. The source says 70 percent of the sampled games offered full remapping, so the game stands out for the extra toggles and assists on top of it.
Rift Apart makes enemies and pickups easy to see by desaturating the background. Players can desaturate the background entirely and turn enemies, pickups and more into big, easy-to-read blobs of colour.
The source groups this with other games' visibility options, such as UI scaling in Age of Empires, a clean font in Life is Strange: True Colours and chosen outline colours in Far Cry 6.
Insomniac reused its Miles Morales accessibility options in Rift Apart. Rift Apart's accessibility features were largely taken from Spider-Man: Miles Morales, which the source calls a good example of options being re-used across games.
The source says builders should keep adding options after launch, citing Sea of Thieves and Hellblade as examples from other games.
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