A co-op shooter-RPG from People Can Fly.
Game Maker's Toolkit's 2021 accessibility review marks Outriders down: too much text per line, small words, a large-font option that barely changes anything, and sluggish virtual-cursor menus with no d-pad fallback. It did include a navigation line to the waypoint. The lesson: test that readability toggles visibly change the result, and offer d-pad menu navigation. No numbers were given.
A d-pad fallback keeps cursor menus accessible
From Accessibility review of Outriders
Outriders' text is too small and its large-font option barely helps. Subtitles in Outriders have too much text per line and the words are too small. Turning on the large font changed so little that the reviewer had to check it was switched on.
Good subtitles are large, contrast well with the background and show the speaker's name. The reviewer's quote on the toggle: "I had to check I had actually turned it on."
Outriders menus use a sluggish virtual cursor with no d-pad fallback. Navigating Outriders' menus means moving a slow virtual cursor, which the reviewer calls a nightmare for accessibility. Nothing in the source says it offers another way to navigate.
Far Cry 6 and Pokemon Snap also use cursors, but let players click through menus with the d-pad.
Outriders draws a navigation line to the waypoint. Outriders has a navigation line that guides the player to the waypoint. It is the one accessibility feature the source credits to the game.
It has too much text per line, and the text is too small. Its large font option barely changes anything, and its menus use a sluggish virtual cursor. It does have a navigation line to the waypoint.
Outriders' text is too small and its large-font option barely helps. Subtitles in Outriders have too much text per line and the words are too small. Turning on the large font changed so little that the reviewer had to check it was switched on.
Good subtitles are large, contrast well with the background and show the speaker's name. The reviewer's quote on the toggle: "I had to check I had actually turned it on."
Outriders menus use a sluggish virtual cursor with no d-pad fallback. Navigating Outriders' menus means moving a slow virtual cursor, which the reviewer calls a nightmare for accessibility. Nothing in the source says it offers another way to navigate.
Far Cry 6 and Pokemon Snap also use cursors, but let players click through menus with the d-pad.
Outriders draws a navigation line to the waypoint. Outriders has a navigation line that guides the player to the waypoint. It is the one accessibility feature the source credits to the game.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.