
An open-ended block building and survival game.
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Gcreator of Game Maker's Toolkit testLegend of Zelda: Breath of the Wild - An Open World AdventureMinecraft's open structure lets players set their own goals, and it became the best-selling video game of all time. Its voxel grid keeps destruction and object creation affordable, and randomness gives endless worlds variety. Other teams borrowed from it: Zelda took its mining and tabbed inventory (five tabs of up to 36 echoes). Lesson: give players freedom, but constrain it technically.
From Mark Brown's summary of Minecraft
Minecraft sets no rules, so players choose their own goals. Its open structure lets people be builders, farmers or coders, and find the point alone, with friends or for an audience. It is the best-selling video game of all time.
It sits at the active end of the passive to active spectrum, alongside Factorio: the designer builds a sandbox, hands over toys, sets a goal and lets the player get on with it. Mark Brown's summary: "The point is for you to find the point."
Procedural worlds give endless variety that hand-crafting cannot. Minecraft's endless worlds depend on randomness: algorithms produce near infinite setups, as with Shadow of Mordor's unique Orc captains.
Procedural levels are rarely as good as handmade ones, so the trade is variety and replay over crafted quality.
A grid of simple cubes keeps adding and removing blocks cheap. Minecraft extends grid-based destruction into 3D voxels, where cubes can be added and removed freely. The simple voxel graphics on a grid keep the cost of letting players add objects manageable.
Adding objects to a game can tank frame rate and exceed memory, so games that allow it work within firm limits: Dreams uses a creation budget and Shadow Complex's foam gun works in two dimensions. Many later voxel games, such as No Man's Sky and Astroneer, smooth the cubes with algorithms like marching cubes.
Category tabs make a 1000-item inventory easy to browse. Minecraft's creative mode sorts over 1000 objects into category tabs so only a limited pool of items is shown at any one time.
Mark Brown copied the idea when redesigning Zelda: Echoes of Wisdom's UI, using five tabs of up to 36 echoes each with no scrolling.
Sound subtitles use arrows to show where a noise comes from. Minecraft's subtitles caption noises like plopping items and moving animals, with left and right arrows showing direction.
Saying what a sound is covers only half the job; showing where it comes from restores spatial information that hearing players get.
Minecraft became a reference point other studios borrow from. Nintendo's Breath of the Wild team played Minecraft, Terraria and Skyrim for ideas, and the game's ore smashing echoes Minecraft's mining.
Minecraft itself grew from Infiniminer, and Subnautica was pitched as "Minecraft underwater".
Microsoft required equal billing for Steve and Alex in Smash. Minecraft's Super Smash Bros. fighter reveal trailer had to feature Steve and Alex equally because Microsoft required it.
Its open structure lets people be builders, farmers or coders and find the point alone, with friends or for an audience. It is the best-selling video game of all time.
Minecraft sets no rules, so players choose their own goals. Its open structure lets people be builders, farmers or coders, and find the point alone, with friends or for an audience. It is the best-selling video game of all time.
It sits at the active end of the passive to active spectrum, alongside Factorio: the designer builds a sandbox, hands over toys, sets a goal and lets the player get on with it. Mark Brown's summary: "The point is for you to find the point."
It sits at the active end of the passive to active spectrum. The Breath of the Wild team played it, along with Terraria and Skyrim, for ideas.
Minecraft sets no rules, so players choose their own goals. Its open structure lets people be builders, farmers or coders, and find the point alone, with friends or for an audience. It is the best-selling video game of all time.
It sits at the active end of the passive to active spectrum, alongside Factorio: the designer builds a sandbox, hands over toys, sets a goal and lets the player get on with it. Mark Brown's summary: "The point is for you to find the point."
Minecraft became a reference point other studios borrow from. Nintendo's Breath of the Wild team played Minecraft, Terraria and Skyrim for ideas, and the game's ore smashing echoes Minecraft's mining.
Minecraft itself grew from Infiniminer, and Subnautica was pitched as "Minecraft underwater".
Extends the destruction grid into 3D voxels, where cubes can be added and removed freely.
A grid of simple cubes keeps adding and removing blocks cheap. Minecraft extends grid-based destruction into 3D voxels, where cubes can be added and removed freely. The simple voxel graphics on a grid keep the cost of letting players add objects manageable.
Adding objects to a game can tank frame rate and exceed memory, so games that allow it work within firm limits: Dreams uses a creation budget and Shadow Complex's foam gun works in two dimensions. Many later voxel games, such as No Man's Sky and Astroneer, smooth the cubes with algorithms like marching cubes.
It grew from Infiniminer, and Subnautica was pitched as Minecraft underwater.
Minecraft became a reference point other studios borrow from. Nintendo's Breath of the Wild team played Minecraft, Terraria and Skyrim for ideas, and the game's ore smashing echoes Minecraft's mining.
Minecraft itself grew from Infiniminer, and Subnautica was pitched as "Minecraft underwater".
Its creative mode sorts over 1000 objects into category tabs. That inspired five echo tabs of up to 36 echoes each with no scrolling.
Category tabs make a 1000-item inventory easy to browse. Minecraft's creative mode sorts over 1000 objects into category tabs so only a limited pool of items is shown at any one time.
Mark Brown copied the idea when redesigning Zelda: Echoes of Wisdom's UI, using five tabs of up to 36 echoes each with no scrolling.
Its Smash reveal trailer had to feature Steve and Alex equally because Microsoft required it.
Microsoft required equal billing for Steve and Alex in Smash. Minecraft's Super Smash Bros. fighter reveal trailer had to feature Steve and Alex equally because Microsoft required it.
It imposes no rules, so you can build, survive or play with others.
Minecraft sets no rules, so players choose their own goals. Its open structure lets people be builders, farmers or coders, and find the point alone, with friends or for an audience. It is the best-selling video game of all time.
It sits at the active end of the passive to active spectrum, alongside Factorio: the designer builds a sandbox, hands over toys, sets a goal and lets the player get on with it. Mark Brown's summary: "The point is for you to find the point."
It lets players add objects by using simple voxel graphics on a grid, which keeps the cost manageable.
A grid of simple cubes keeps adding and removing blocks cheap. Minecraft extends grid-based destruction into 3D voxels, where cubes can be added and removed freely. The simple voxel graphics on a grid keep the cost of letting players add objects manageable.
Adding objects to a game can tank frame rate and exceed memory, so games that allow it work within firm limits: Dreams uses a creation budget and Shadow Complex's foam gun works in two dimensions. Many later voxel games, such as No Man's Sky and Astroneer, smooth the cubes with algorithms like marching cubes.
Its endless worlds depend on randomness to provide variety that hand-crafting cannot.
Procedural worlds give endless variety that hand-crafting cannot. Minecraft's endless worlds depend on randomness: algorithms produce near infinite setups, as with Shadow of Mordor's unique Orc captains.
Procedural levels are rarely as good as handmade ones, so the trade is variety and replay over crafted quality.
Its sound subtitles use left and right arrows, covering noises like plopping items and moving animals.
Sound subtitles use arrows to show where a noise comes from. Minecraft's subtitles caption noises like plopping items and moving animals, with left and right arrows showing direction.
Saying what a sound is covers only half the job; showing where it comes from restores spatial information that hearing players get.
Nintendo researched it, and Zelda's ore smashing recalls its mining.
Minecraft became a reference point other studios borrow from. Nintendo's Breath of the Wild team played Minecraft, Terraria and Skyrim for ideas, and the game's ore smashing echoes Minecraft's mining.
Minecraft itself grew from Infiniminer, and Subnautica was pitched as "Minecraft underwater".
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.