A contradiction game where an exorcist interviews witnesses whose statements sit on a timeline.
Lucifer Within Us is a contradiction game: an exorcist interviews witnesses whose statements sit on a timeline, and presenting evidence (Nerissa's statement) forces a liar like Abraham to amend his claim. The goal is to present means, motive and opportunity. The lesson: build around spotting lies by comparing statements with known facts, but don't let players present every item on every statement. The sources give no numbers.
From Mark Brown on Lucifer Within Us
Lucifer Within Us is a contradiction game built on spotting lies in statements. The player checks each claim against facts they know, which Mark Brown compares to playing spot the difference. Presenting Nerissa's statement makes Abraham amend his claim that he tended bushes all morning, and he admits the lie and adds detail.
The player's goal is to present means, motive and opportunity. Mark says the style needs a keen eye and deep knowledge of the facts, as in Ace Attorney, L.A. Noire and Papers, Please. Quote: "it's more like playing spot the difference."
Contradiction games let players brute-force every item on every statement. Mark Brown names Lucifer Within Us as an example of the contradiction style, which is his least favourite of the three detective game types. He says you can tediously try every piece of evidence on every statement until all the lies surface.
Because the player can brute force it, they do not need to think like a detective. Quote: "you often can just tediously try every piece of evidence on every single statement".
Presenting Nerissa's statement makes Abraham amend his claim that he tended bushes all morning. The goal is to present means, motive and opportunity.
Lucifer Within Us is a contradiction game built on spotting lies in statements. The player checks each claim against facts they know, which Mark Brown compares to playing spot the difference. Presenting Nerissa's statement makes Abraham amend his claim that he tended bushes all morning, and he admits the lie and adds detail.
The player's goal is to present means, motive and opportunity. Mark says the style needs a keen eye and deep knowledge of the facts, as in Ace Attorney, L.A. Noire and Papers, Please. Quote: "it's more like playing spot the difference."
Contradiction games let players brute-force every item on every statement. Mark Brown names Lucifer Within Us as an example of the contradiction style, which is his least favourite of the three detective game types. He says you can tediously try every piece of evidence on every statement until all the lies surface.
Because the player can brute force it, they do not need to think like a detective. Quote: "you often can just tediously try every piece of evidence on every single statement".
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