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Her Story

A detective game of searching through video clips.

App Store3 sources3 tips

Where Her Story comes up3 episodes and tests

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignGcreator of Game Maker's Toolkit testThe 3 Types of Detective GameGcreator of Game Maker's Toolkit testThis Psychological Trick Makes Rewards Backfire
In short

Her Story hides its plot in almost 300 video clips that players unearth by searching words, so they play detective instead of watching in order. Tagging footage helps them track what they find. The weakness is that some players, like one forum poster, don't know when they've learned enough. Lesson: open-ended discovery needs note-taking tools and some goals for players who can't set their own.

At a glanceHer Story makes players hunt its plot through word searches
  1. 1Search a wordPick a word heard in a clip
  2. 2Watch matching clipsAlmost 300 clips hide the plot
  3. 3Tag clipsTrack your own investigation
  4. 4Spot new wordsFollow clues or guess unspoken words

From Mark Brown on investigation games

What was said about Her Story

  • Her Story hides its plot in clips you find by searching words. The plot is spread across almost 300 clips that you unearth by searching for words, which makes you part detective, part archeologist. The archive stops you watching clips in order, so you search words mentioned in clips or guess words spoken elsewhere.

    Mark Brown lists it among games that hide answers in a clunky archive, so the dead ends and red herrings conceal the real answer without much authoring. He says: "You need all the dead ends and red herrings to, essentially, hide the real answer."

  • Her Story lets players tag footage to track their own investigation. Players can tag clips as they search. Brown cites this as an example of note-taking tools that make investigation games easier to follow.

    He groups it with Shadows of Doubt's pinboard and Hypnospace Outlaw's bookmarks, and says such tools make investigations "10 times more fun" in the case of the pinboard.

  • Her Story's open-ended search leaves some players unsure when they are done. A Steam forum user wrote that in Her Story it is up to you to decide when you are satisfied with the information found, and asked how to decide.

    Brown uses this to argue that some players are lost without direction and that games should still offer goals for them, to give structure and progression.

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