An action adventure game from Ninja Theory.
Options arrived through post-release patches
From Game accessibility examples note
Hellblade added remapping and colourblind settings through patches after launch. Hellblade: Senua's Sacrifice gained controller remapping and colourblind settings after release. It is cited as an example of adding accessibility options after a game has shipped.
The same point notes that Sea of Thieves adds options in nearly every update, and that studios can reuse options across games: Insomniac carried Miles Morales features into Ratchet & Clank, and Far Cry 6 lifts options from earlier Far Cry games.
It gained controller remapping and colourblind settings through patches after release.
Hellblade added remapping and colourblind settings through patches after launch. Hellblade: Senua's Sacrifice gained controller remapping and colourblind settings after release. It is cited as an example of adding accessibility options after a game has shipped.
The same point notes that Sea of Thieves adds options in nearly every update, and that studios can reuse options across games: Insomniac carried Miles Morales features into Ratchet & Clank, and Far Cry 6 lifts options from earlier Far Cry games.
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A puzzle platformer where you escape a factory using a magnet and a magnetic field.
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Mark Brown's first game, a puzzle game he made while learning Unity.
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