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Frogwares Sherlock Holmes games

A series of Sherlock Holmes detective games made by the studio Frogwares.

frogwares.com1 source1 tips

Where Frogwares Sherlock Holmes games comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Return of the Obra Dinn Turns You Into a Detective
At a glanceFrogwares' games automate detection, so players feel like Watson
  1. 1Game picks the questionsPlayer doesn't choose what to ask
  2. 2Game limits who you talk toPlayer can't choose interviewees
  3. 3Game limits where you goLocations are chosen for you
  4. 4Game limits what you pick upClues are chosen for you
  5. 5Reasoning becomes multiple choicePlayer feels like Watson, not Sherlock

From Game Maker's Toolkit on detective games

What was said about Frogwares Sherlock Holmes games

  • Frogwares' Sherlock Holmes games automate detective work and leave players feeling like Watson. Game Maker's Toolkit cites the series, along with LA Noire, as an example of detective games that limit what the player can do. They choose the questions, who you can talk to, where you can go and what you can pick up, then turn the reasoning into a multiple choice question.

    The result is that the player feels like Watson rather than Sherlock. The quote: "In these games, real world processes naturally get automated and made abstract - but in ways that take power away from the player". The lesson for builders is not to automate detective processes in ways that take power from the player.

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