The bottom line
Return of the Obra Dinn is the best detective game because its contrived world exists only to make deduction possible, leaving the player in full control. That design delivers the eureka moments other detective games promise and rarely give.
Key takeaways
- Each death scene holds clues about other people, so you solve the ship by cross-referencing. 2:18
- The three midshipmen are named by combining dialogue, uniforms, the timeline and elimination 3:36.
- Other clues include accents, map location, hammock numbers and props like a sword or a wedding ring.
- The answer format forces you to deduce instead of guess. 4:35
- Only two questions are asked, with 60 possible names and a long list of fates.
- The game confirms answers only after three are right, so brute force fails.
- Realistic detective games take power away from the player. 7:11
- LA Noire and the Sherlock games pick the questions, the witnesses, the places and the items for you.
- Reasoning shrinks to a multiple choice question, which makes you feel more like Watson than Sherlock.
- Obra Dinn and Her Story give that power back by building the world around deduction. 7:49
- No witness can be questioned because the testimony is recorded or everyone is dead, and the setting is a ship or a computer.
- Designer Lucas Pope says it took a long time to make people dying left and right make sense in the story.
Over and over again it offers those sorts of eureka moments that detective games promise, but so often fail to deliver.
Mark Brown, Game Maker's Toolkit
Chapter summaries
0:00 A magic watch and a ship of the dead
Each corpse becomes a clue through a magic watch, and the hard part is naming the dead, not explaining how they died.
- You are an insurance agent who must learn the fate of every crew member. 0:29
- The year is 1807 and the ship is a merchant vessel.
- Opening the watch beside a corpse plays a line of dialogue.
- The dialogue is followed by a frozen scene from the moment of death.
- All 60 crew are dead or missing.
- One scene's words can name a person who appears in another. 1:29
- The captain says Abigail. Your brother. I shot him dead.
- That points to Abigail's brother.
- Abigail is the captain's wife, so she has his surname.
- She kept her maiden name, which her brother shares, so the victim is William Hoscut.
2:14 Clues are only hints
Every clue needs reasoning before it becomes an answer, and the answer prompt is built so it can't do the reasoning for you.
- The scenes form a web of data where each clue is only a hint. 2:18
- About 50 death scenes make up the whole data set.
- You must reason from a clue to reach the real answer.
- A man says Tell Pete's mother, I tried my best. An earlier scene shows him holding the rope as another man is blown up, so that man is Peter Milroy.
- A man tells a sick sailor, Never been on a farm, Charlie? Two crew are named Charles, but only one wears Peter's midshipman uniform.
- Most detective games let the answer choices hand you the solution. 4:02
- Their questions and options can start a new line of thought, or let you guess.
- Obra Dinn keeps multiple choice but avoids this in three ways.
- You never explain your reasoning.
- You never answer follow-up questions.
4:51 The game helps without removing the challenge
Obra Dinn's rules block guessing but never block progress, so a stuck player can still move on.
- The game gives hints without handing over answers. 5:26
- Crew faces stay blurred until the game knows you have enough information.
- Triangles show how hard each fate is.
- Nothing blocks you: you can keep playing without identifying anyone.
- You can even finish the game with unfinished answers.
- Some ambiguous cases accept several answers, and some people have several sources for their identity or fate.
- The whole setup is openly contrived. 5:59
- Sixty people vanish in unique ways and leave cryptic clues about each other at the moment of death.
- A fantasy pocket watch takes you back to each death, and a book seems to know when three answers are right.
- The three-answer rule trades instant satisfaction for protection against brute force.
6:24 Her Story and the contrived detective world
| LA Noire / Sherlock | Obra Dinn / Her Story | |
|---|---|---|
| Questions | Game picks a few | Only who and what fate |
| Witnesses | Chosen for you | None: dead or pre-recorded |
| Where you go | Game decides | Trapped on a boat or at a computer |
| Reasoning | Multiple-choice prompt | Notepad, timelines, elimination |
| You feel like | Watson | Sherlock |
Her Story is as artificial as Obra Dinn, and that artifice is what makes deduction possible.
- Her Story's search system is badly built on purpose. 6:31
- A detective has cut a woman's testimony into about 800 unlabelled video clips.
- Searches show only the first five results.
- The detectives' own questions have been removed from the footage.
- Brown jokes that whoever made this system should be fired.
- Realistic detective games must automate and abstract the work. 7:02
- LA Noire and the Sherlock games turn real crime-fighting, like questioning witnesses, into game mechanics.
- Free-form questioning would need artificial intelligence that doesn't exist yet.
- Complex reasoning becomes a simple multiple choice question.
7:49 Designing the world around deduction
Obra Dinn works because its story is built for its systems, and the result is a game of real eureka moments.
- Limits that fit the setting leave the player in charge. 8:05
- Interaction is only typing searches or picking identities from a drop-down.
- You can't travel anywhere you like when stuck at a computer or trapped on a boat.
- Neither story is a novel or film script adapted into a game.
- Obra Dinn is played with a notepad and rewards patience. 8:51
- Players make timelines and jot down details until something clicks.
- Brown calls it the best detective game ever made, and the best game of 2018.
In the growth library
Mark Brown, creator of Game Maker's Toolkit. Return of the Obra Dinn works as a detective game because its story, setting and interface are built only to support deduction, and its answer system is built to stop guessing and prompting. The example worth watching is the three midshipmen, whose names are worked out from dialogue, uniforms, the timeline and elimination.
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