An open-world first-person shooter from Ubisoft.
Far Cry 6 was one of 2021's more accessible games: each button splits into press, hold and double tap, there is a no stick presses mode, and players pick colours for nearly everything. Its captions show arrows and distance but label a bird and a killer crocodile both "animal noise." The lesson: give players deep control, and make sure each option actually delivers useful information.
Same caption for harmless and deadly sounds
From Far Cry 6 accessibility review
Far Cry 6 lets players put any action on press, hold or double tap. Each controller button is split into three slots (press, hold, double tap), and any action can go in any slot. A "no stick presses mode" removes every input that needs a stick click, so players who cannot press the sticks can still play.
The source says players can "freely map any action between any of those slots." Giving every input a flexible slot and a fallback mode covers players with limited hand mobility.
Far Cry 6 keeps its menu cursor but adds d-pad navigation. Menus can be clicked through with the d-pad as well as the virtual cursor. Sluggish cursors with no alternative are described as a nightmare for accessibility.
Pokemon Snap does the same. Deathloop and Outriders were named as games with cursors and no d-pad option.
Far Cry 6 lets players pick colours for nearly everything. Players can independently choose the colours of almost everything in the game, including the outline colour for enemies and pickups. This is a more direct fix for colourblindness than the full-screen filters many games use, whose effectiveness is described as iffy.
The source calls visual options the feature most games still neglect. It singled out Far Cry 6 and Battlefield as having good colour options.
Far Cry 6 captions nearby sounds with an arrow and a distance. Captions show where a sound comes from and how far away it is, so hard-of-hearing players get information that audio normally carries. The captions are vague, though: both a bird and a killer crocodile appear as "animal noise."
The source's point is that having a feature is no longer enough, and options need to be robust and reliable. A caption that cannot tell a harmless bird from a deadly threat loses much of its value.
Far Cry 6 includes a menu screen reader for blind players. Menu narration is one of the accessibility features the source says many recent games now provide. Far Cry 6 is on the list with Forza Horizon 5, Age of Empires IV, It Takes Two, Riders Republic, Battlefield and Back 4 Blood.
Some games turn narration on by default so blind players can reach the settings without help.
Far Cry 6 lifted accessibility options from earlier Far Cry games. The source describes Far Cry 6 as reusing options from earlier titles in the series. It names Insomniac's reuse of Miles Morales options in Ratchet & Clank as another example of the same practice.
The source also recommends adding options after launch. Sea of Thieves does this in nearly every update, and Hellblade gained remapping and colourblind settings after release.
It splits each button into press, hold and double tap, has a no stick presses mode, and lets players pick colours for nearly everything. Its captions show arrows and distance, but say only "animal noise" for both a bird and a killer crocodile.
Far Cry 6 lets players put any action on press, hold or double tap. Each controller button is split into three slots (press, hold, double tap), and any action can go in any slot. A "no stick presses mode" removes every input that needs a stick click, so players who cannot press the sticks can still play.
The source says players can "freely map any action between any of those slots." Giving every input a flexible slot and a fallback mode covers players with limited hand mobility.
Far Cry 6 keeps its menu cursor but adds d-pad navigation. Menus can be clicked through with the d-pad as well as the virtual cursor. Sluggish cursors with no alternative are described as a nightmare for accessibility.
Pokemon Snap does the same. Deathloop and Outriders were named as games with cursors and no d-pad option.
Far Cry 6 lets players pick colours for nearly everything. Players can independently choose the colours of almost everything in the game, including the outline colour for enemies and pickups. This is a more direct fix for colourblindness than the full-screen filters many games use, whose effectiveness is described as iffy.
The source calls visual options the feature most games still neglect. It singled out Far Cry 6 and Battlefield as having good colour options.
Far Cry 6 captions nearby sounds with an arrow and a distance. Captions show where a sound comes from and how far away it is, so hard-of-hearing players get information that audio normally carries. The captions are vague, though: both a bird and a killer crocodile appear as "animal noise."
The source's point is that having a feature is no longer enough, and options need to be robust and reliable. A caption that cannot tell a harmless bird from a deadly threat loses much of its value.
Far Cry 6 includes a menu screen reader for blind players. Menu narration is one of the accessibility features the source says many recent games now provide. Far Cry 6 is on the list with Forza Horizon 5, Age of Empires IV, It Takes Two, Riders Republic, Battlefield and Back 4 Blood.
Some games turn narration on by default so blind players can reach the settings without help.
Far Cry 6 lifted accessibility options from earlier Far Cry games. The source describes Far Cry 6 as reusing options from earlier titles in the series. It names Insomniac's reuse of Miles Morales options in Ratchet & Clank as another example of the same practice.
The source also recommends adding options after launch. Sea of Thieves does this in nearly every update, and Hellblade gained remapping and colourblind settings after release.
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