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From Bionic Commando (Grin, 2009)
Bionic Commando makes scarce grapple points turn crossing a level into a puzzle. Grapple points are limited, so working out a route across a level becomes a small puzzle. Toxic goo and bottomless swamps stop you touching the ground, and enemy snipers force you to keep moving.
Reconnecting in mid-air means positioning near a viable point at the right angle to keep momentum. The source describes it as "finding a route across a level is a tiny puzzle you must solve". The example is Bionic Commando (Grin, 2009).
Limited grapple points turn finding a route into a puzzle, with toxic goo and swamps keeping you off the ground and snipers forcing constant movement.
Bionic Commando makes scarce grapple points turn crossing a level into a puzzle. Grapple points are limited, so working out a route across a level becomes a small puzzle. Toxic goo and bottomless swamps stop you touching the ground, and enemy snipers force you to keep moving.
Reconnecting in mid-air means positioning near a viable point at the right angle to keep momentum. The source describes it as "finding a route across a level is a tiny puzzle you must solve". The example is Bionic Commando (Grin, 2009).
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