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From Game Maker's Toolkit on A Story About My Uncle
Limited mid-air grapples make players plan each landing before takeoff. In A Story About My Uncle, a magnetic glove pulls you toward objects, and you can let go to keep your momentum. Moving objects act like gravitational slingshots, and the cap on mid-air grapples forces you to puzzle out the route before you leave the ground.
Game Maker's Toolkit cites it while discussing Marvel's Spider-Man web-swinging. The same idea appears in The Free Ones (Farsky Interactive, 2018), where a jump detaches the rope and springs you forward, making chained mid-air moves exhilarating. Quote: "You also have a limited number of grapples in mid-air so you have to plan each landing carefully".
A limited number of mid-air grapples forces you to plan routes before takeoff, and moving objects act like gravitational slingshots.
Limited mid-air grapples make players plan each landing before takeoff. In A Story About My Uncle, a magnetic glove pulls you toward objects, and you can let go to keep your momentum. Moving objects act like gravitational slingshots, and the cap on mid-air grapples forces you to puzzle out the route before you leave the ground.
Game Maker's Toolkit cites it while discussing Marvel's Spider-Man web-swinging. The same idea appears in The Free Ones (Farsky Interactive, 2018), where a jump detaches the rope and springs you forward, making chained mid-air moves exhilarating. Quote: "You also have a limited number of grapples in mid-air so you have to plan each landing carefully".
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