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Yooka-Laylee and the Impossible Lair

A 2D platformer sequel to Yooka-Laylee.

1 source1 tips

Where Yooka-Laylee and the Impossible Lair comes up1 episode or test

Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
At a glanceCheckpoints made the hardest level approachable without changing core design
  1. 1Players give feedbackFeedback about the hardest level
  2. 2Developers add checkpointsAdded to the hardest level
  3. 3Level feels more approachableMore players can get through
  4. 4Audience widensCore design not rewritten

From Game Maker's Toolkit

What was said about Yooka-Laylee and the Impossible Lair

  • Yooka-Laylee's Impossible Lair added checkpoints to its hardest level after feedback. Player feedback led the developers to add checkpoints to the game's hardest level, which made it more approachable.

    Game Maker's Toolkit cites it among examples of widening a game's audience without rewriting its core design. The advice is to offer an optional, clearly communicated mode so more players can get through.

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