A 2D platformer sequel to Yooka-Laylee.
From Game Maker's Toolkit
Yooka-Laylee's Impossible Lair added checkpoints to its hardest level after feedback. Player feedback led the developers to add checkpoints to the game's hardest level, which made it more approachable.
Game Maker's Toolkit cites it among examples of widening a game's audience without rewriting its core design. The advice is to offer an optional, clearly communicated mode so more players can get through.
Feedback led to checkpoints being added to its hardest level, which made it more approachable.
Yooka-Laylee's Impossible Lair added checkpoints to its hardest level after feedback. Player feedback led the developers to add checkpoints to the game's hardest level, which made it more approachable.
Game Maker's Toolkit cites it among examples of widening a game's audience without rewriting its core design. The advice is to offer an optional, clearly communicated mode so more players can get through.
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