A Japanese turn-based RPG from Sega.
Yakuza: Like a Dragon is a Sega turn-based RPG that got one accessibility thing right: it was the only Japanese game in the review with controller remapping. It still had small, fixed text and no font size option, though its text boxes are mostly empty. Lesson: let players scale text and UI, and test that scaling doesn't break layouts.
From Game Maker's Toolkit 2020 accessibility review
Yakuza: Like a Dragon offers controller remapping, which other Japanese games lacked. Of the eight Japanese games Game Maker's Toolkit checked in its 2020 accessibility review, Yakuza: Like a Dragon was the only one with controller remapping.
The review still said all eight failed in some big way, and none had subtitle options. Mark Brown's verdict: "Japan just hasn't got the memo on this stuff".
Yakuza: Like a Dragon has no font size option, though its text boxes are mostly empty. The game has no way to scale text, so small fixed text can't be enlarged. The review points out that the text boxes have plenty of empty room for bigger text.
Text that is too small is one of the most common accessibility problems in games. The review's advice is to offer text and UI scaling and to test that scaling doesn't cause overlapping text or buttons off screen.
The only Japanese game checked with controller remapping, but it has no font size option even though its text boxes are mostly empty.
Yakuza: Like a Dragon offers controller remapping, which other Japanese games lacked. Of the eight Japanese games Game Maker's Toolkit checked in its 2020 accessibility review, Yakuza: Like a Dragon was the only one with controller remapping.
The review still said all eight failed in some big way, and none had subtitle options. Mark Brown's verdict: "Japan just hasn't got the memo on this stuff".
Yakuza: Like a Dragon has no font size option, though its text boxes are mostly empty. The game has no way to scale text, so small fixed text can't be enlarged. The review points out that the text boxes have plenty of empty room for bigger text.
Text that is too small is one of the most common accessibility problems in games. The review's advice is to offer text and UI scaling and to test that scaling doesn't cause overlapping text or buttons off screen.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.