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Yakuza

An action-adventure series with brawling and business management sections.

2 sources3 tips

Where Yakuza comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testHow To Combine Video Game GenresGcreator of Game Maker's Toolkit testWhat Makes a Good Combat System?
In short

Yakuza pairs scrappy street brawling with a business management side, and the sources credit it for handling both well. Management becomes optional after the tutorial, so players who dislike it can drop it. Combat gets variety from environmental finishers and context-sensitive moves. Lesson: when mixing genres, let players ignore the secondary one, and tune combat feel to the game's identity. No numbers are given.

At a glanceYakuza makes its management side optional after the tutorial
  1. 1Finish the tutorialBrawling and management both present
  2. 2Management becomes optionalPlayers can ignore it
  3. 3Players skip or play itNobody forced through an unwanted mode

From Yakuza page notes

What was said about Yakuza

  • Yakuza lets players drop its management side after the tutorial. The series mixes brawling with business management. After the tutorial, the management side is optional, so players who dislike it can ignore it.

    This is cited as a way to combine genres: not every player enjoys every genre, so making the extra ones optional means nobody is forced through a mode they didn't come for.

  • Yakuza gets depth from environmental finishers that work as contextual moves. Yakuza has finishers tied to the environment. They show how context can add moves without putting an attack on every button.

    Holds, directions and context let a small control set carry a deep move list. Yakuza's environmental finishers sit in that group.

  • Yakuza's combat is built around scrappy street fights, and its settings should support that. Yakuza is the example of scrappy street fighting. Camera, stickiness, cancelling and parry generosity should all fit that intended feel.

    There is no universal combat recipe. Fast fighters and slow, deliberate ones need different choices, and every setting should support the same flow.

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