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XCOM 2

A turn-based tactics game about fighting an alien occupation.

1 source1 tips

Where XCOM 2 comes up1 episode or test

Gcreator of Game Maker's Toolkit testShould Designers Listen to Negative Feedback?
At a glanceXCOM 2's turn timers pushed players into risky, rushed play
  1. 1Turn timer counts downFiraxis added timers to XCOM 2 turns
  2. 2Players rushTimers were meant to make players rush
  3. 3Players take risksRushed play leads to riskier moves
  4. 4Sticky situationsPlayers end up in tight spots

From XCOM 2 page note on Firaxis turn timers

What was said about XCOM 2

  • Firaxis used XCOM 2 turn timers to push players into risky, rushed play. The turn timers were meant to make players rush, take risks and end up in sticky situations. They were widely attacked by players.

    The same feeling can come from designs that annoy less. Mario + Rabbids rewards fast play, and Invisible Inc ramps up challenge over time with its alarm system. The lesson is to design around the emotion a mechanic creates, so the mechanic can be swapped if players dislike it.

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