All apps and companies

W
App · Games

World of Warcraft

A massively multiplayer online role-playing game from Blizzard.

worldofwarcraft.com1 source2 tips

Where World of Warcraft comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Game Designers Protect Players From Themselves
In short

World of Warcraft's beta cut XP per kill the longer players played, and players hated it. Blizzard relaunched it as a rest bonus earned while logged out, with essentially the same numbers. The source notes its example figures are made up. Lesson: reward the behavior you want instead of punishing the one you don't, since reframing a penalty as a bonus can make identical math feel fair.

At a glanceBlizzard turned an XP penalty into a reward players liked
Beta: XP penalty
  • XP per kill shrank while logged in
  • Players hated it
  • Felt like punishment
Launch: rest bonusWon
  • Bonus builds while offline
  • XP boosted on log back in
  • Essentially the same numbers
  • Felt like a gift

Same shorter-session incentive, but players liked it

From Video on World of Warcraft's rest bonus

What was said about World of Warcraft

1The rest bonus: turning an XP penalty into a reward

  • Blizzard turned a shrinking XP penalty into a rest bonus players liked. The World of Warcraft beta cut experience per kill the longer a player stayed logged in, and players hated it. Blizzard flipped it into a rest bonus that builds while players are offline and boosts XP when they log back in, with essentially the same numbers.

    The video notes the numbers it shows are made up. It describes the change as pushing the same behaviour (play in shorter sessions) but feeling like a gift instead of a punishment.

  • Reward the behaviour you want instead of punishing the one you don't. Players read penalties as being punished for how they play, even when the math is equivalent. Flipping the penalty into a bonus kept the same incentive while feeling agreeable to fans.

    Quote: "it's often better to encourage the behaviour you want, than discourage the behaviour you don't." The example given is to reward the player who finishes quickly rather than punish the slow one.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips