
A physics puzzle game about building structures from goo balls.
From Mark Brown on Kyle Gabler
World of Goo began with a song, not a planned game concept. Kyle Gabler heard the song Tango Apasionado, which gave him a vision of a town building a giant tower. That image became World of Goo.
Mark Brown uses it to argue against forced brainstorming. Ideas come more easily when the mind wanders, and a first idea should be treated as a seed to grow through development rather than planned out on paper: "Think of a game idea as a seed".
The song Tango Apasionado gave Kyle Gabler a vision of a town building a giant tower, which became the game.
World of Goo began with a song, not a planned game concept. Kyle Gabler heard the song Tango Apasionado, which gave him a vision of a town building a giant tower. That image became World of Goo.
Mark Brown uses it to argue against forced brainstorming. Ideas come more easily when the mind wanders, and a first idea should be treated as a seed to grow through development rather than planned out on paper: "Think of a game idea as a seed".
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.