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World of Goo

A physics puzzle game about building structures from goo balls.

2dboy.com1 source1 tips

Where World of Goo comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
At a glanceWorld of Goo grew from a song, not a plan
  1. 1Hear Tango ApasionadoKyle Gabler hears a song
  2. 2See a tower visionA town builds a giant tower
  3. 3Treat it as a seedGrow it through development, not paper plans
  4. 4Becomes World of GooThe vision turns into the game

From Mark Brown on Kyle Gabler

What was said about World of Goo

  • World of Goo began with a song, not a planned game concept. Kyle Gabler heard the song Tango Apasionado, which gave him a vision of a town building a giant tower. That image became World of Goo.

    Mark Brown uses it to argue against forced brainstorming. Ideas come more easily when the mind wanders, and a first idea should be treated as a seed to grow through development rather than planned out on paper: "Think of a game idea as a seed".

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