A snail platformer made by Jonas Tyroller.
From Jonas Tyroller on Game Maker's Toolkit
Jonas Tyroller built Will You Snail from his first idea, untested. He made the snail platformer without testing the idea first, which he calls Russian roulette. The experience led him to a rule for judging an idea's feasibility before committing.
The story is told in a Game Maker's Toolkit video about finding game ideas, where Tyroller appears as a guest to discuss his later game Mind Over Magnet.
Time a one or two day prototype to judge if you can finish the game. Tyroller's rule: if the core gameplay prototype takes one or two days, a full game is plausible in one or two years. If the prototype alone takes two weeks, the whole project will be very long.
Check the result against your own time, staff, budget and expertise. He puts it as: "If you can make the gameplay prototype in one or two days, then you can make the game in one or two years."
Jonas made it from his first idea without testing it, which he calls Russian roulette.
Jonas Tyroller built Will You Snail from his first idea, untested. He made the snail platformer without testing the idea first, which he calls Russian roulette. The experience led him to a rule for judging an idea's feasibility before committing.
The story is told in a Game Maker's Toolkit video about finding game ideas, where Tyroller appears as a guest to discuss his later game Mind Over Magnet.
Time a one or two day prototype to judge if you can finish the game. Tyroller's rule: if the core gameplay prototype takes one or two days, a full game is plausible in one or two years. If the prototype alone takes two weeks, the whole project will be very long.
Check the result against your own time, staff, budget and expertise. He puts it as: "If you can make the gameplay prototype in one or two days, then you can make the game in one or two years."
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