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Wildfire

An indie stealth game.

1 source2 tips

Where Wildfire comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Accessible Were 2020's Biggest Games?
In short

Wildfire, an indie stealth game, shipped one-handed play, auto jump, subtitles and a colourblind mode that makes red enemies stand out against green backgrounds. Game Maker's Toolkit cited it as proof that small teams can offer many accessibility options, while Valorant lacked subtitles. The lesson: treat subtitles and colour alternatives as baseline features, since budget is not a barrier. The sources give no player or revenue figures.

At a glanceWildfire does more on accessibility than Riot's Valorant
Valorant
  • Ships without subtitles
  • Revenue of a few billion a year
WildfireWon
  • Colourblind mode: red enemies pop
  • One-handed play
  • Auto jump

A small indie team out-delivers Riot on accessibility

From Accessibility article cited on Wildfire's page

What was said about Wildfire

  • Wildfire added a colourblind mode so red enemies stand out against green. Wildfire has a simple mode that makes red enemies pop against green backgrounds. That is the red-green clash that makes enemies hard to spot for many colourblind players.

    It is cited as one example of supporting colourblind players, alongside Call of Duty: Cold War's custom minimap palette and Among Us's symbols patch. The source says "colourblindness is something that all game designers should be thinking about."

  • Wildfire shows a small indie team can ship one-handed play and auto jump. Wildfire offers one-handed play and auto jump. The source lists it among indie games that do more on accessibility than Riot's Valorant, which ships without subtitles despite revenue of a few billion dollars a year.

    Other indie examples given are Lair of the Clockwork God, Inertial Drift and Ikenfell. The takeaway is "Don't be like Riot - be like these cool indie devs."

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