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Brown: these things can't touch Mordor for narratives
From Mark Brown on Mordor's Nemesis system
Play as Anyone borrowed the Nemesis idea but stayed surface-level. Watch Dogs: Legion lets you recruit and play almost any character, but it lacks the structural overhaul and the focus on meaningful emergent stories that make Mordor's Nemesis system work. Mark Brown says it cannot generate narratives the way Mordor does.
The lesson is not to bolt a story system onto a game without structural depth. Brown's verdict: "these things just can't touch Mordor when it comes to generating narratives."
Its Play as Anyone feature borrows the Nemesis idea but stays shallow. It lacks the structural overhaul and the focus on emergent stories.
Play as Anyone borrowed the Nemesis idea but stayed surface-level. Watch Dogs: Legion lets you recruit and play almost any character, but it lacks the structural overhaul and the focus on meaningful emergent stories that make Mordor's Nemesis system work. Mark Brown says it cannot generate narratives the way Mordor does.
The lesson is not to bolt a story system onto a game without structural depth. Brown's verdict: "these things just can't touch Mordor when it comes to generating narratives."
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