
A free-to-play online action shooter from Digital Extremes.
From Game Maker's Toolkit; Chris Avellone on Pillars of Eternity
Warframe keeps player dialogue open with weekly streams and designers on forums. Warframe's developers hold weekly Twitch streams and visit forums to talk with players directly. This gives them a regular channel to explain why mechanics work the way they do.
Game Maker's Toolkit cites this as a way to win buy-in for contentious mechanics. The general principle, from Chris Avellone on Pillars of Eternity's Kickstarter, is that "once you explain why a certain feature is a certain way and make a very structured argument for it, we find that generally that level of frankness causes a lot of buy-in".
Developers keep dialogue open through weekly Twitch streams and by visiting forums.
Warframe keeps player dialogue open with weekly streams and designers on forums. Warframe's developers hold weekly Twitch streams and visit forums to talk with players directly. This gives them a regular channel to explain why mechanics work the way they do.
Game Maker's Toolkit cites this as a way to win buy-in for contentious mechanics. The general principle, from Chris Avellone on Pillars of Eternity's Kickstarter, is that "once you explain why a certain feature is a certain way and make a very structured argument for it, we find that generally that level of frankness causes a lot of buy-in".
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