An exploration game about restoring a Martian ecosystem.
From Game Maker's Toolkit on AI with its own goals
Waking Mars critters keep living and breeding while the player is elsewhere. In Waking Mars, the AI critters live and breed in ecosystems the player builds, and they carry on even when the player is exploring another area. The game is an exploration game about restoring a Martian ecosystem.
Game Maker's Toolkit cites it alongside Rain World and STALKER's A-Life system as examples of giving AI its own goals beyond attacking the player. The aim is to create emergent moments instead of AI that exists only to fight the player.
The critters you set up keep living and breeding while you explore elsewhere.
Waking Mars critters keep living and breeding while the player is elsewhere. In Waking Mars, the AI critters live and breed in ecosystems the player builds, and they carry on even when the player is exploring another area. The game is an exploration game about restoring a Martian ecosystem.
Game Maker's Toolkit cites it alongside Rain World and STALKER's A-Life system as examples of giving AI its own goals beyond attacking the player. The aim is to create emergent moments instead of AI that exists only to fight the player.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.