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Untitled Magnet Game

Mark Brown's puzzle platformer built around magnets.

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Where Untitled Magnet Game comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow To Combine Video Game Genres
At a glanceTell players whether a level wants brains or thumbs
  1. 1Play demo levelPuzzles and platforming are mixed
  2. 2Can't tell brains or thumbsPlayers don't know what's expected
  3. 3Communicate the modeBrown's fix: tell the player

From Mark Brown on Untitled Magnet Game demo

What was said about Untitled Magnet Game

  • Signal whether a level needs puzzle thinking or platforming skill. Players of the first Untitled Magnet Game demo couldn't tell whether a level asked for brains or thumbs. Mark Brown took from this that a game mixing puzzles and platforming has to tell players which mode each level expects.

    Changing which actions a level requires also sets expectations. Brown: "One solution to this problem is to simply communicate this information to the player."

1Similar examples from other apps

These are about other apps, not Untitled Magnet Game: examples from the same sources that help explain it.

  • Grapple Dog stacks several cues to mark its speed-run stages. Grapple Dog flags a speed-run stage with a fast-forward icon on the door, a countdown, a sprinter's pose and a racing flag background.

    Batman: Arkham games handle the same problem differently and punish players who treat stealth sections like a beat 'em up.

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