
A comedic stealth puzzle game where the player is a mischievous goose.
Gcreator of Game Maker's Toolkit testHow do Stealth Games Deal with Detection? - School of Stealth Part 3
Gcreator of Game Maker's Toolkit testHow Accessible Were 2019’s Biggest Games?Untitled Goose Game made character awareness readable with thought bubbles and cute icons, which Game Maker's Toolkit calls a cheaper way to show detection states than complex systems. It also let players swap its cursive to-do list for plain text. The lesson: make hidden states visible with simple UI, and offer a plain font option beside stylised ones.
Players get both personality and readability
From Untitled Goose Game page notes
Untitled Goose Game shows what characters think with thought bubbles and cute icons. The game uses thought bubbles and small icons so players can read what a character is thinking. This is a cheaper way to make detection and awareness states readable than meters, outlines or voice barks.
Dishonored 2 is the main example in the source, using a lightning bolt icon and barks like "I saw you, no use hiding!". The source's point is that "it's vitally important that the player understands what is happening."
Untitled Goose Game lets players swap its cursive to-do list for plain text. The to-do list is written in a stylised cursive font, and players can switch it to a basic font. This keeps the personality of the special font while giving players who find it hard to read an easier option.
The source's reasoning is that special fonts add personality but can be hard to read, so a plain or dyslexia-friendly option should sit alongside them.
It uses thought bubbles and cute icons to show what characters are thinking, a cheaper way to make states readable.
Untitled Goose Game shows what characters think with thought bubbles and cute icons. The game uses thought bubbles and small icons so players can read what a character is thinking. This is a cheaper way to make detection and awareness states readable than meters, outlines or voice barks.
Dishonored 2 is the main example in the source, using a lightning bolt icon and barks like "I saw you, no use hiding!". The source's point is that "it's vitally important that the player understands what is happening."
Lets players swap its cursive to-do list for plain text.
Untitled Goose Game lets players swap its cursive to-do list for plain text. The to-do list is written in a stylised cursive font, and players can switch it to a basic font. This keeps the personality of the special font while giving players who find it hard to read an easier option.
The source's reasoning is that special fonts add personality but can be hard to read, so a plain or dyslexia-friendly option should sit alongside them.
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