
A puzzle platformer with very detailed, atmospheric backgrounds.
From Game Maker's Toolkit on Ugly
Ugly's very detailed backgrounds make it hard to tell puzzle elements from decoration. Ugly is a puzzle platformer with highly detailed, atmospheric backgrounds. Game Maker's Toolkit cites it as going too far, because players can't easily tell which elements matter and which are set dressing.
The principle behind the criticism: background art is only there for visual interest, so important puzzle pieces must stay readable. In Mark Brown's words, backgrounds "should never compete with the actual important puzzle elements."
Cited as going too far with background detail, making it hard to tell which elements matter and which are set dressing.
Ugly's very detailed backgrounds make it hard to tell puzzle elements from decoration. Ugly is a puzzle platformer with highly detailed, atmospheric backgrounds. Game Maker's Toolkit cites it as going too far, because players can't easily tell which elements matter and which are set dressing.
The principle behind the criticism: background art is only there for visual interest, so important puzzle pieces must stay readable. In Mark Brown's words, backgrounds "should never compete with the actual important puzzle elements."
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