A surgery game about quick, precise incisions on patients.
Match controls to the game's core verbs
From Mark Brown on game input devices
Trauma Center's surgery suits the Wii remote and DS touchscreen, not a gamepad. Its quick, precise incisions fit pointing and touch input. On an Xbox pad the same surgery would turn into something like the clumsy Surgeon Simulator.
The comparison is between Trauma Center on Wii and DS and Surgeon Simulator's bumbling analogue stick surgery. Mark Brown: "it's up to developers to make games that work to the strengths, and shy away from the limitations of the input device." The lesson is to pick a control scheme that matches the game's core verbs and the device, leaning on what each device does well.
Suits the Wii remote or DS touchscreen. On an Xbox pad it would turn into something like the bumbling Surgeon Simulator.
Trauma Center's surgery suits the Wii remote and DS touchscreen, not a gamepad. Its quick, precise incisions fit pointing and touch input. On an Xbox pad the same surgery would turn into something like the clumsy Surgeon Simulator.
The comparison is between Trauma Center on Wii and DS and Surgeon Simulator's bumbling analogue stick surgery. Mark Brown: "it's up to developers to make games that work to the strengths, and shy away from the limitations of the input device." The lesson is to pick a control scheme that matches the game's core verbs and the device, leaning on what each device does well.
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