All apps and companies

T
App · Games

Transformers Devastation

A fast action brawler starring the classic Transformers characters.

1 source3 tips

Where Transformers Devastation comes up1 episode or test

Gcreator of Game Maker's Toolkit testWhat Makes a Good Combat System?
In short

Transformers Devastation is cited as a model of readable combat design. Its light attack lands in 14 frames and its heavy in 36, so wind-up carries the risk. A three-frame impact hold sells each hit, and a vehicle attack after combos rewards variety. Lesson: tune speed through anticipation frames, and use incentives to push players toward your whole move set.

At a glanceDevastation's heavy attack takes 36 frames; light takes 14
Light attack14
Heavy attack36

frames

From Transformers Devastation attack frame data

What was said about Transformers Devastation

  • Transformers Devastation sets attack speed through wind-up frames. The light attack lands in 14 frames and the heavy takes 36. The player is left open during the wind-up, so the heavy attack carries more risk.

    Every attack animation has anticipation, contact and recovery, and the wind-up mostly sets the speed. During anticipation the enemy can move away, block or strike first. Dark Souls' Black Knight Greatsword, with almost two seconds of anticipation, is the extreme example given. The quote: "you’re completely vulnerable during those anticipation frames".

  • Transformers Devastation freezes both fighters for three frames on impact. Both fighters hold the same pose for three frames when a hit lands. This brief freeze helps sell the impact of the hit.

    It is one part of the wider recipe for crunchy hits: a big wind-up, a very fast strike, a short hit pause on contact and a heavy recovery. Resident Evil 6, God of War 3 and Ryse use variations of the same pattern.

  • Transformers Devastation rewards successful combos with a high-damage vehicle attack. Landing a combo unlocks a vehicle attack that deals high damage. This gives players a reason to chain attacks instead of repeating one move.

    It is cited as an incentive for using the whole move set. Furi's health refund for a hard parry and the scoring systems in Clover and Platinum games work toward the same goal in different ways.

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips